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Value functions for depth-limited solving in zero-sum imperfect-information games

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F23%3A00364334" target="_blank" >RIV/68407700:21230/23:00364334 - isvavai.cz</a>

  • Result on the web

    <a href="https://doi.org/10.1016/j.artint.2022.103805" target="_blank" >https://doi.org/10.1016/j.artint.2022.103805</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1016/j.artint.2022.103805" target="_blank" >10.1016/j.artint.2022.103805</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Value functions for depth-limited solving in zero-sum imperfect-information games

  • Original language description

    We provide a formal definition of depth-limited games together with an accessible and rigorous explanation of the underlying concepts, both of which were previously missing in imperfect-information games. The definition works for an arbitrary (perfect recall) extensive-form game and is not tied to any specific game-solving algorithm. Moreover, this framework unifies and significantly extends three approaches to depth-limited solving that previously existed in extensive-form games and multiagent reinforcement learning but were not known to be compatible. A key ingredient of these depth-limited games is value functions. Focusing on two-player zero-sum imperfect-information games, we show how to obtain optimal value functions and prove that public information provides both necessary and sufficient context for computing them. We provide a domain-independent encoding of the domains that allows for approximating value functions even by simple feed-forward neural networks, which are then able to generalize to unseen parts of the game. We use the resulting value network to implement a depth-limited version of counterfactual regret minimization. In three distinct domains, we show that the algorithm's exploitability is roughly linearly dependent on the value network's quality and that it is not difficult to train a value network with which depth-limited CFR's performance is as good as that of CFR with access to the full game.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

    Result was created during the realization of more than one project. More information in the Projects tab.

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2023

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    Artificial Intelligence

  • ISSN

    0004-3702

  • e-ISSN

    1872-7921

  • Volume of the periodical

    314

  • Issue of the periodical within the volume

    103805

  • Country of publishing house

    GB - UNITED KINGDOM

  • Number of pages

    51

  • Pages from-to

  • UT code for WoS article

    000886552700002

  • EID of the result in the Scopus database

    2-s2.0-85140295902