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Computer Graphics Instructors' Intentions for Using Generative AI for Teaching

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F25%3A00383425" target="_blank" >RIV/68407700:21230/25:00383425 - isvavai.cz</a>

  • Result on the web

    <a href="https://doi.org/10.2312/eged.20251006" target="_blank" >https://doi.org/10.2312/eged.20251006</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.2312/eged.20251006" target="_blank" >10.2312/eged.20251006</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Computer Graphics Instructors' Intentions for Using Generative AI for Teaching

  • Original language description

    Background: Generative AI has significant potential to support learning processes, such as generating personalized content matching individual student needs. It also has the potential to support teaching processes by assisting instructors in generating content, assessing students, or supporting practice. This study investigates how computer graphics instructors have used generative AI or are planning to use generative AI to support their teaching. We implemented an anonymous online survey based on the Unified Theory of Acceptance and Use of Technology (UTAUT) methodology and distributed it among Eurographics members. The research questions were: (1) What are computer graphics instructors' ways of integrating generative AI for teaching and learning purposes? (2) What are the influencing factors computer graphics instructors have considered for integrating generative AI for teaching and learning purposes? Results: Between October 2024 and January 2025, we received 12 responses. Findings suggest that while some instructors have integrated generative AI into some aspects of their teaching, others have not and are hesitant to adopt them in the future, particularly as related to generating content for creating assignments such as lecture notes, summaries, teaching examples, etc., and supporting their assessment processes such as providing feedback, evaluating assignments, or grading exams. However, instructors were more open to using generative AI to support their teaching practices, particularly as related to pedagogy, such as providing students with interactive practice problems and supporting their creative content generation. Conclusion: Findings from the study identified the level of acceptance among computer graphics instructors, primarily full professors, and their experiences and intentions for using generative AI. To get a better understanding of the adoption of generative AI in the field of computer graphics education, we would like to invite the community to share their experiences and future intentions via the survey, which will remain open for additional input.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2025

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Eurographics 2025 - Education Papers

  • ISBN

    978-3-03868-266-0

  • ISSN

    1017-4656

  • e-ISSN

  • Number of pages

    8

  • Pages from-to

    1-8

  • Publisher name

    Eurographics Association

  • Place of publication

    Aire-la-Ville

  • Event location

    Londýn

  • Event date

    May 12, 2025

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article

    001511711300001