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Virtual Reality in Research and Education: A Case Study

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21460%2F19%3A00351124" target="_blank" >RIV/68407700:21460/19:00351124 - isvavai.cz</a>

  • Alternative codes found

    RIV/68407700:21730/19:00351124

  • Result on the web

    <a href="https://doi.org/10.1109/EAEEIE46886.2019.9000435" target="_blank" >https://doi.org/10.1109/EAEEIE46886.2019.9000435</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1109/EAEEIE46886.2019.9000435" target="_blank" >10.1109/EAEEIE46886.2019.9000435</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Virtual Reality in Research and Education: A Case Study

  • Original language description

    First virtual reality (VR) applications were in gaming. Since that time, both the hardware and software reached maturity and new areas for applications opened. Industry and healthcare are very different application areas. But they also share some similarities, in particular simulations as close to reality as possible allow to train necessary skills without the danger of damaging machinery or causing a patient injury and to avoid critical situations. We present several examples of VR applications in various industrial areas. VR is not used on its own but it is interconnected with other advanced technologies, such as robotics and Internet of Things. In healthcare, several studies were performed that proved VR being a suitable means for treatment of certain health problems or an additional tool, for example in pain alleviation. Finally we discuss how VR can be used in university education not only as a tool for viewing 3D objects and scenes passively, but also as a tool for active interaction and execution of defined tasks.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

    <a href="/en/project/TL02000344" target="_blank" >TL02000344: Virtual Reality in Keeping the Elderly Active</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2019

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    29th Annual Conference of the European Association for Education in Electrical and Information Engineering – EAEEIE 2019

  • ISBN

    978-1-7281-3222-8

  • ISSN

  • e-ISSN

    2472-7687

  • Number of pages

    6

  • Pages from-to

    1-6

  • Publisher name

    IEEE

  • Place of publication

    Piscataway

  • Event location

    Ruse

  • Event date

    Sep 4, 2019

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article

    000719758500023