Virtual Reality in Research and Education: A Case Study
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21460%2F19%3A00351124" target="_blank" >RIV/68407700:21460/19:00351124 - isvavai.cz</a>
Alternative codes found
RIV/68407700:21730/19:00351124
Result on the web
<a href="https://doi.org/10.1109/EAEEIE46886.2019.9000435" target="_blank" >https://doi.org/10.1109/EAEEIE46886.2019.9000435</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1109/EAEEIE46886.2019.9000435" target="_blank" >10.1109/EAEEIE46886.2019.9000435</a>
Alternative languages
Result language
angličtina
Original language name
Virtual Reality in Research and Education: A Case Study
Original language description
First virtual reality (VR) applications were in gaming. Since that time, both the hardware and software reached maturity and new areas for applications opened. Industry and healthcare are very different application areas. But they also share some similarities, in particular simulations as close to reality as possible allow to train necessary skills without the danger of damaging machinery or causing a patient injury and to avoid critical situations. We present several examples of VR applications in various industrial areas. VR is not used on its own but it is interconnected with other advanced technologies, such as robotics and Internet of Things. In healthcare, several studies were performed that proved VR being a suitable means for treatment of certain health problems or an additional tool, for example in pain alleviation. Finally we discuss how VR can be used in university education not only as a tool for viewing 3D objects and scenes passively, but also as a tool for active interaction and execution of defined tasks.
Czech name
—
Czech description
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Classification
Type
D - Article in proceedings
CEP classification
—
OECD FORD branch
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Result continuities
Project
<a href="/en/project/TL02000344" target="_blank" >TL02000344: Virtual Reality in Keeping the Elderly Active</a><br>
Continuities
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Others
Publication year
2019
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
29th Annual Conference of the European Association for Education in Electrical and Information Engineering – EAEEIE 2019
ISBN
978-1-7281-3222-8
ISSN
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e-ISSN
2472-7687
Number of pages
6
Pages from-to
1-6
Publisher name
IEEE
Place of publication
Piscataway
Event location
Ruse
Event date
Sep 4, 2019
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
000719758500023