Does gameful design work for adults in digital learning environments?
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21630%2F24%3A00375983" target="_blank" >RIV/68407700:21630/24:00375983 - isvavai.cz</a>
Result on the web
<a href="https://kamv.cz/public/storage/konf-2023/sbornik_vd_2023.pdf" target="_blank" >https://kamv.cz/public/storage/konf-2023/sbornik_vd_2023.pdf</a>
DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
Does gameful design work for adults in digital learning environments?
Original language description
Work is something you must do, whereas gaming is something you must not do. In this paper, we tried to combine Lippitt et al. (1984)’s adult learning principles and Sümer and Aydın (2022)’s gameful design principles to try to understand if gameful design works for adult learners in digital learning environments to foster learners' motivation and engagement. Based on those two design principles, gameful design in adult learning was discussed at the end.
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
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OECD FORD branch
50301 - Education, general; including training, pedagogy, didactics [and education systems]
Result continuities
Project
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Continuities
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Others
Publication year
2024
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
Adult Education 2023 – In the Context of Artificial Intelligence
ISBN
978-80-908330-5-0
ISSN
2571-385X
e-ISSN
2571-385X
Number of pages
7
Pages from-to
89-95
Publisher name
Česká andragogická společnost
Place of publication
Praha
Event location
Praha
Event date
Sep 25, 2023
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
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