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Effective and affective vocabulary learning through games

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F44555601%3A13510%2F19%3A43896634" target="_blank" >RIV/44555601:13510/19:43896634 - isvavai.cz</a>

  • Result on the web

    <a href="https://library.iated.org/view/SUCHANKOVA2019EFF" target="_blank" >https://library.iated.org/view/SUCHANKOVA2019EFF</a>

  • DOI - Digital Object Identifier

Alternative languages

  • Result language

    angličtina

  • Original language name

    Effective and affective vocabulary learning through games

  • Original language description

    Learning a foreign language is hard work. Learners must apply a lot of effort to understand, to repeat accurately, to manipulate newly understood language and to use the whole range of known language in language production (conversation or writing). They have to pay attention to proper pronunciation, correct language structures and their appropriate use. Attention and effort are required at every moment and must be maintained over a long period of time. Games help and encourage learners to sustain their interest and work. Games also help the teacher to create contexts in which the language is useful and meaningful. They bring real language into the classroom. They encourage learning, cooperation, all types of communication (agreeing, arguing criticizing, explaining etc.) they capture interest, increase motivation, very often develop thinking and logic, and bring enjoyment and fun into the classroom. The enjoyment of games is not restricted by age. Some learners enjoy them more than others, but this does not depend on their age. It is usually related to the appropriateness and to the role of the player. But generally most learners welcome games and are even prepared to take part in games which they would consider a little juvenile or rather boring in their mother tongues. The essential ingredient of a game is a challenge. This is not synonymous with competition. Older teenagers and adults might be reluctant to compete, being too shy or afraid of losing. All games must be carefully selected, modified to the learners? socio ? cultural background and the level of language, appropriately set, explained, carried out and evaluated. The workshop will discuss the benefits of vocabulary games in general from the point of view of psychology. It will especially concentrate on their communicative aspects and provide the participants with a sample range of such games with an on-going discussion on their advantages and disadvantages for creating a communicative and effective English lesson.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    50302 - Education, special (to gifted persons, those with learning disabilities)

Result continuities

  • Project

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2019

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    EDULEARN19 Proceedings

  • ISBN

    978-84-09-12031-4

  • ISSN

    2340-1117

  • e-ISSN

  • Number of pages

    5

  • Pages from-to

    8241-8245

  • Publisher name

    IATED Academy

  • Place of publication

    Spain

  • Event location

    Palma

  • Event date

    Jul 1, 2019

  • Type of event by nationality

    EUR - Evropská akce

  • UT code for WoS article

    000553304902124