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Game-based learning: A survey of its attractiveness for university students

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21630%2F24%3A00379693" target="_blank" >RIV/68407700:21630/24:00379693 - isvavai.cz</a>

  • Result on the web

    <a href="https://relik.vse.cz/2024/download/pdf/782-Sikyr-Martin-paper.pdf" target="_blank" >https://relik.vse.cz/2024/download/pdf/782-Sikyr-Martin-paper.pdf</a>

  • DOI - Digital Object Identifier

Alternative languages

  • Result language

    angličtina

  • Original language name

    Game-based learning: A survey of its attractiveness for university students

  • Original language description

    The labor market demands on higher education increasingly call for learning connecting theory with practice to better prepare university students for their future professional careers. One way to achieve this could be game-based learning using digital and non digital learning games designed in the form of case studies, role-playing, and simulations to provide university students with practical and enjoyable learning experiences. The paper investigates the experience of university students with game-based learning to identify challenges, benefits, and issues of the development of game based learning in higher education. The investigation is founded on the results of a questionnaire survey of 146 students of the bachelor's program in Economics and Management at MIAS CTU in Prague. The results show that most of the surveyed students have experienced game-based learning whether at school or work. Most of them would also welcome more game-based learning, but it must deliver topically interesting and visually attractive content that motivates learning. To enhance the development of gamebased learning in higher education, it is suggested to apply various digital and non-digital learning games offering an opportunity to put theory into practice, experience social interaction, and receive performance feedback in a fun and clear way.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    50301 - Education, general; including training, pedagogy, didactics [and education systems]

Result continuities

  • Project

  • Continuities

    V - Vyzkumna aktivita podporovana z jinych verejnych zdroju

Others

  • Publication year

    2024

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    The 17th International Scientific Conference RELIK 2024

  • ISBN

    978-80-245-2538-9

  • ISSN

  • e-ISSN

  • Number of pages

    13

  • Pages from-to

    355-367

  • Publisher name

    Vysoká škola ekonomická v Praze

  • Place of publication

    Praha

  • Event location

    Praha

  • Event date

    Oct 14, 2024

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article