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Exploring the relationship between digital gaming, language attitudes, and academic success in EFL university students

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F70883521%3A28150%2F24%3A63581098" target="_blank" >RIV/70883521:28150/24:63581098 - isvavai.cz</a>

  • Result on the web

    <a href="https://www.sciencedirect.com/science/article/pii/S2405844024093320/pdfft?md5=1539e0f2fca0dbe2f0dbcb3cd6793421&pid=1-s2.0-S2405844024093320-main.pdf" target="_blank" >https://www.sciencedirect.com/science/article/pii/S2405844024093320/pdfft?md5=1539e0f2fca0dbe2f0dbcb3cd6793421&pid=1-s2.0-S2405844024093320-main.pdf</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1016/j.heliyon.2024.e33301" target="_blank" >10.1016/j.heliyon.2024.e33301</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Exploring the relationship between digital gaming, language attitudes, and academic success in EFL university students

  • Original language description

    The potential of digital games in education has been widely discussed, yet there is a significant gap in the literature regarding their influence on foreign language learning, particularly in Central Europe, and using mixed-method research designs. This study aims to fill this gap by providing empirical data from a new cultural context. Using a mixed-method research design, it investigates the impact of gaming on language learning outcomes of English as a Foreign Language (EFL) university students. A total of 99 Slovak university students of English as a foreign language were selected by convenience sampling, of which 10 were chosen for qualitative interviews to triangulate the data. The results reveal a significant improvement in vocabulary knowledge and a reported increase in positive language attitudes among gamers compared to non-gamers, with no significant difference in grade point averages between the two groups. These findings highlight the potential of digital gaming to enhance vocabulary learning and foster positive attitudes towards language learning among EFL students. Recommendations for future research are provided.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    60203 - Linguistics

Result continuities

  • Project

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2024

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    Heliyon

  • ISSN

    2405-8440

  • e-ISSN

    2405-8440

  • Volume of the periodical

    10

  • Issue of the periodical within the volume

    13

  • Country of publishing house

    GB - UNITED KINGDOM

  • Number of pages

    12

  • Pages from-to

  • UT code for WoS article

    001260891700001

  • EID of the result in the Scopus database

    2-s2.0-85196781402