Analysis of the video game industry in the Czech Republic in 2016-2020
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F75081431%3A_____%2F22%3A00002473" target="_blank" >RIV/75081431:_____/22:00002473 - isvavai.cz</a>
Result on the web
<a href="https://littera-scripta.com/wp-content/uploads/2022/12/2_2022-1-Gondek-et-al.pdf" target="_blank" >https://littera-scripta.com/wp-content/uploads/2022/12/2_2022-1-Gondek-et-al.pdf</a>
DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
Analysis of the video game industry in the Czech Republic in 2016-2020
Original language description
The aim of the work was to analyze the Czech video game industry in the years 2016-2020. The basic data source is data from thestudies of the association of Czech game developers GDACZ. A quantitative method ofdata analysis was used here, where data from the Czech video game industry wascompared with data from the Slovak video game industry from 2016 to 2020.
Czech name
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Czech description
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Classification
Type
J<sub>ost</sub> - Miscellaneous article in a specialist periodical
CEP classification
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OECD FORD branch
50204 - Business and management
Result continuities
Project
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Continuities
V - Vyzkumna aktivita podporovana z jinych verejnych zdroju
Others
Publication year
2022
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
Littera Scripta
ISSN
1805-9112
e-ISSN
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Volume of the periodical
15/2022
Issue of the periodical within the volume
2
Country of publishing house
CZ - CZECH REPUBLIC
Number of pages
16
Pages from-to
7-16
UT code for WoS article
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EID of the result in the Scopus database
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