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8 380 (0,083s)

Result

Recasting Life Is Strange: Video Game Voice Acting during the 2016-2017 SAG-AFTRA Strike

Media and socio-cultural communication

  • 2022
  • Jimp
  • Link
Result

"Definitive playthrough": Behind-the-scenes narratives in let's plays and streaming content by video game voice actors

Media and socio-cultural communication

  • 2022
  • Jimp
  • Link
Result

Shadow academy of video game production-industrial reflexivity of Mythic Quest: Raven's Banquet

Studies on Film, Radio and Television

  • 2020
  • Jimp
  • Link
Result

Analysis of the video game industry in the Czech Republic in 2016-2020

Business and management

  • 2022
  • Jost
  • Link
Result

Frustration and Violence in Mobile Video Games: An Experimental Evaluation of Their Effect on Implicit Aggression

Psychology (including human - machine relations)

  • 2020
  • Jimp
  • Link
Result

FIKMAT Game Jam

Other Humanities and the Arts

  • 2024
  • A
  • Link
Result

What Video Games to Play in a Philosophy Classroom? DailyNous.com guest post

Philosophy, History and Philosophy of science and technology

  • 2021
  • O
  • Link
Result

Video Games, Video Clips, and Islam: New Media and the Communication of Values

AD - Politologie a politické vědy

  • 2009
  • D
Result

Aggression in the context of playing violent computer games

Education, general; including training, pedagogy, didactics [and education systems]

  • 2020
  • D
  • Link
Result

Playing Muslim Hero : Construction of Identity in Video Games

AJ - Písemnictví, mas–media, audiovize

  • 2012
  • C
  • Link
  • 1 - 10 out of 8 380