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Shadow academy of video game production-industrial reflexivity of Mythic Quest: Raven's Banquet

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11210%2F20%3A10420260" target="_blank" >RIV/00216208:11210/20:10420260 - isvavai.cz</a>

  • Result on the web

    <a href="https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=KS_5kyEHAj" target="_blank" >https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=KS_5kyEHAj</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1080/15295036.2020.1844906" target="_blank" >10.1080/15295036.2020.1844906</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Shadow academy of video game production-industrial reflexivity of Mythic Quest: Raven's Banquet

  • Original language description

    The video game industry is known for its secretive nature, which limits the amount of public disclosure about video game production. In this context, in which even developer postmortems are believed to systematically omit key information, comedy series Mythic Quest: Raven&apos;s Banquet promises to deliver an authentic, albeit fictionalized representation of the industry. Based on a qualitative analysis, I show that although this TV show, which was co-produced by the video game publisher Ubisoft, satirically addresses various problematic aspects of the video game industry, including workplace hierarchies, diversity, labor conditions, and toxic player communities, it ultimately normalizes the current status quo. As such, it can be understood in terms of the shadow academy-the analytical concept describing the industry practice of mimicking critical discourses, but instead of exposing production cultures, it inoculates them from being challenged in practice and reinforces the existing processes and structures.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    60405 - Studies on Film, Radio and Television

Result continuities

  • Project

    <a href="/en/project/EF16_019%2F0000734" target="_blank" >EF16_019/0000734: Creativity and Adaptability as Conditions of the Success of Europe in an Interrelated World</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2020

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    Critical Studies in Media Communication

  • ISSN

    1529-5036

  • e-ISSN

  • Volume of the periodical

    38

  • Issue of the periodical within the volume

    1

  • Country of publishing house

    US - UNITED STATES

  • Number of pages

    14

  • Pages from-to

    18-31

  • UT code for WoS article

    000603750500001

  • EID of the result in the Scopus database

    2-s2.0-85098551036