Videogame Development in the Middle East: Iran, the Arab World and Beyond
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11210%2F13%3A10173914" target="_blank" >RIV/00216208:11210/13:10173914 - isvavai.cz</a>
Result on the web
<a href="http://www.digitalislam.eu/article.do?articleId=8394" target="_blank" >http://www.digitalislam.eu/article.do?articleId=8394</a>
DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
Videogame Development in the Middle East: Iran, the Arab World and Beyond
Original language description
Videogame producers in the Middle East face many challenges, which make local game development more difficult than in the US or Europe. This chapter discusses these challenges and identifies the particular production strategies and design features localgame developers use in order to adapt to them. In other words, it analyzes the broader cultural, social and political aspects that shape videogame design and production in the Middle East, focusing particularly on the Arab world and Iran. By doing so, itaims to transcend the fragmented character of existing research and propose a theoretical framework for the contextualization of videogame development in the Middle East.
Czech name
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Czech description
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Classification
Type
C - Chapter in a specialist book
CEP classification
AJ - Literature, mass media, audio-visual activities
OECD FORD branch
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Result continuities
Project
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Continuities
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Others
Publication year
2013
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Book/collection name
Gaming Globally: Production, Play and Place
ISBN
978-1-137-00632-5
Number of pages of the result
22
Pages from-to
251-272
Number of pages of the book
279
Publisher name
Palgrave Macmillan
Place of publication
New York
UT code for WoS chapter
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