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Breaking Barriers: The Emergence of a Video Game Culture and Industry in the Arab World

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11210%2F23%3A10467296" target="_blank" >RIV/00216208:11210/23:10467296 - isvavai.cz</a>

  • Alternative codes found

    RIV/00216208:11230/23:10467296

  • Result on the web

    <a href="http://dx.doi.org/10.1002/9781119637134.ch25" target="_blank" >http://dx.doi.org/10.1002/9781119637134.ch25</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1002/9781119637134.ch25" target="_blank" >10.1002/9781119637134.ch25</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Breaking Barriers: The Emergence of a Video Game Culture and Industry in the Arab World

  • Original language description

    This chapter analyzes the emergence of Arab videogame cultures and industries. Videogames are a massively popular medium with skyrocketing economic relevance, becoming an increasingly important form of cultural production. The Middle East is one of the fastest-growing gaming markets in the world. This growth is driven by the region&apos;s young and fast-growing population, a high penetration of smartphones and the internet, and an increasing supply of localised content. The Arab videogame scene is multifaceted and diverse, and encompasses various actors with different visions and interests. Nevertheless, despite its diversity, the scene as a whole can be characterized by a high degree of cultural hybridization, strong emphasis on authenticity of visual representation, and sensitivity to religious and cultural issues. This chapter examines the roles of economics, politics, religion, and global cultural flows in the appropriation of the videogame medium by local players, developers and institutions; linking them to a broader context of global cultural production and transnational consumer culture.

  • Czech name

  • Czech description

Classification

  • Type

    C - Chapter in a specialist book

  • CEP classification

  • OECD FORD branch

    50803 - Information science (social aspects)

Result continuities

  • Project

    <a href="/en/project/EF16_019%2F0000734" target="_blank" >EF16_019/0000734: Creativity and Adaptability as Conditions of the Success of Europe in an Interrelated World</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)<br>I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2023

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Book/collection name

    The Handbook of Media and Culture in the Middle East

  • ISBN

    978-1-119-63706-6

  • Number of pages of the result

    13

  • Pages from-to

    300-312

  • Number of pages of the book

    576

  • Publisher name

    Wiley-Blackwell

  • Place of publication

    New York

  • UT code for WoS chapter