Czech and Slovak cultural heritage in video games
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11210%2F24%3A10484535" target="_blank" >RIV/00216208:11210/24:10484535 - isvavai.cz</a>
Result on the web
<a href="https://doi.org/10.4324/9781003461326-10" target="_blank" >https://doi.org/10.4324/9781003461326-10</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.4324/9781003461326-10" target="_blank" >10.4324/9781003461326-10</a>
Alternative languages
Result language
angličtina
Original language name
Czech and Slovak cultural heritage in video games
Original language description
The chapter focuses on the depiction of Czech heritage sites in contemporary video games. The methodological starting point is not only the traditional approaches of memory and heritage studies, but also Espen Aarseth's thesis on reconstructions of physical worlds in video games (ludoforming). In particular, the distinction between game topography and topology allows for finding and analyzing the different roles of heritage sites in games. At the core of the chapter are empirical probes based on the Czech games Kingdom Come: Deliverance and Hrot. The theses of the chapter are then complemented by partial findings regarding the representation of the past in the Slovak game Felvidek. The main conclusion based on the analysis is primarily a confirmation of the relationship between the way the historical landscape is portrayed and the commemorative acts that the game stimulates. Accurately depicted historical landscapes stimulate the discovery of historical artifacts (even in the real world), while more schematic depictions of memory sites rely primarily on historical meanings of places that originated outside the game.
Czech name
—
Czech description
—
Classification
Type
C - Chapter in a specialist book
CEP classification
—
OECD FORD branch
50803 - Information science (social aspects)
Result continuities
Project
—
Continuities
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Others
Publication year
2024
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Book/collection name
Central and Eastern European Histories and Heritages in Video Games
ISBN
978-1-03-260967-6
Number of pages of the result
17
Pages from-to
174-190
Number of pages of the book
248
Publisher name
Routledge
Place of publication
London
UT code for WoS chapter
—