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Czech and Slovak cultural heritage in video games

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11210%2F24%3A10484535" target="_blank" >RIV/00216208:11210/24:10484535 - isvavai.cz</a>

  • Result on the web

    <a href="https://doi.org/10.4324/9781003461326-10" target="_blank" >https://doi.org/10.4324/9781003461326-10</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.4324/9781003461326-10" target="_blank" >10.4324/9781003461326-10</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Czech and Slovak cultural heritage in video games

  • Original language description

    The chapter focuses on the depiction of Czech heritage sites in contemporary video games. The methodological starting point is not only the traditional approaches of memory and heritage studies, but also Espen Aarseth&apos;s thesis on reconstructions of physical worlds in video games (ludoforming). In particular, the distinction between game topography and topology allows for finding and analyzing the different roles of heritage sites in games. At the core of the chapter are empirical probes based on the Czech games Kingdom Come: Deliverance and Hrot. The theses of the chapter are then complemented by partial findings regarding the representation of the past in the Slovak game Felvidek. The main conclusion based on the analysis is primarily a confirmation of the relationship between the way the historical landscape is portrayed and the commemorative acts that the game stimulates. Accurately depicted historical landscapes stimulate the discovery of historical artifacts (even in the real world), while more schematic depictions of memory sites rely primarily on historical meanings of places that originated outside the game.

  • Czech name

  • Czech description

Classification

  • Type

    C - Chapter in a specialist book

  • CEP classification

  • OECD FORD branch

    50803 - Information science (social aspects)

Result continuities

  • Project

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2024

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Book/collection name

    Central and Eastern European Histories and Heritages in Video Games

  • ISBN

    978-1-03-260967-6

  • Number of pages of the result

    17

  • Pages from-to

    174-190

  • Number of pages of the book

    248

  • Publisher name

    Routledge

  • Place of publication

    London

  • UT code for WoS chapter