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Platform alternatives or platform power: Custom and commercial game engines in the work of foreigners in Czech game production

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11230%2F25%3A10502040" target="_blank" >RIV/00216208:11230/25:10502040 - isvavai.cz</a>

  • Result on the web

    <a href="https://doi.org/10.26503/dl.v2025i2.2449" target="_blank" >https://doi.org/10.26503/dl.v2025i2.2449</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.26503/dl.v2025i2.2449" target="_blank" >10.26503/dl.v2025i2.2449</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Platform alternatives or platform power: Custom and commercial game engines in the work of foreigners in Czech game production

  • Original language description

    The paper addresses the evaluation of game engines by internationals, i.e. expatriates and remote workers, in 10 Czech studios that use custom and commercial game engines. The research employs longitudinal semi-structured interviews with internationals, to advance their (locally unexplored) perspectives on such tools. Some Czech studios use custom engines that internationals see as lagging behind commercial tools. However, projects using commercial engines suffer from understaffing as being skilled in them is demanded internationally. Through live service arrangements, projects with custom engines promote communal aspects of game-making in cooperation with players and modders. As this community might be unattractive to seniors with nomadic views on game development, the paper argues for their longer studio onboarding. The results demonstrate that seeing commercial engines as democratising game production is problematic in development contexts that use alternative engines to those promoted by powerful industrial centres or actors.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    50802 - Media and socio-cultural communication

Result continuities

  • Project

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2025

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Conference Proceedings of DiGRA 2025: Games at the Crossroads

  • ISBN

  • ISSN

    2342-9666

  • e-ISSN

  • Number of pages

    14

  • Pages from-to

    1-14

  • Publisher name

    Digital Games Research Association

  • Place of publication

    Finsko

  • Event location

    Malta

  • Event date

    Jun 30, 2024

  • Type of event by nationality

    EUR - Evropská akce

  • UT code for WoS article