A 'Serious Games' Approach to Decisions of Environmental Impact of Energy Transformation
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11240%2F22%3A10453966" target="_blank" >RIV/00216208:11240/22:10453966 - isvavai.cz</a>
Result on the web
<a href="https://doi.org/10.1007/978-3-031-05637-6_31" target="_blank" >https://doi.org/10.1007/978-3-031-05637-6_31</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/978-3-031-05637-6_31" target="_blank" >10.1007/978-3-031-05637-6_31</a>
Alternative languages
Result language
angličtina
Original language name
A 'Serious Games' Approach to Decisions of Environmental Impact of Energy Transformation
Original language description
As software technology becomes more and more present in our lives, its use has arched from purely purposeful (such as complex computations), to purely fun-related (such as video-games). We can combine both in so-called 'serious games'. These can serve as means of training, instructing, tutoring, teaching, and also as a basis for data collection in various scenarios. Data collection and analysis is the primary one we pursue in our proof-of-concept presentation. Our 'serious gaming' is the gamification of an environment-related challenge. We intend to use the Serious Game for Energy Science scenario and populate it with formalized task models. Gamers will be exposed to videos that could modify their behavior. Graphically, the game will not be very complex so as to keep the focus on input information. The environment will be visualized in five levels, from bucolic to devastated. Use of videos picturing current states of environmental situations will be used to increase immersion while players will, in the game, make economically or environmentally driven choices. A teamed second player will be constrained by the first player's decisions, and the first player needs to consider consequences for his/her follower. The imagery of environmental impact will also be used to track psycho-physiological responses to the real world via in-game cinematics by the use of wearables. The insights gained will be discussed, post statistical analyses, of psychological implications with all players in a town-hall meeting.
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
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OECD FORD branch
20100 - Civil engineering
Result continuities
Project
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Continuities
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Others
Publication year
2022
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
HCI in Games
ISBN
978-3-031-05636-9
ISSN
0302-9743
e-ISSN
1611-3349
Number of pages
9
Pages from-to
487-495
Publisher name
Springer Cham
Place of publication
Cham
Event location
Online
Event date
Jun 26, 2022
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
000876927900031