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A 'Serious Games' Approach to Decisions of Environmental Impact of Energy Transformation

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11240%2F22%3A10453966" target="_blank" >RIV/00216208:11240/22:10453966 - isvavai.cz</a>

  • Result on the web

    <a href="https://doi.org/10.1007/978-3-031-05637-6_31" target="_blank" >https://doi.org/10.1007/978-3-031-05637-6_31</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1007/978-3-031-05637-6_31" target="_blank" >10.1007/978-3-031-05637-6_31</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    A 'Serious Games' Approach to Decisions of Environmental Impact of Energy Transformation

  • Original language description

    As software technology becomes more and more present in our lives, its use has arched from purely purposeful (such as complex computations), to purely fun-related (such as video-games). We can combine both in so-called &apos;serious games&apos;. These can serve as means of training, instructing, tutoring, teaching, and also as a basis for data collection in various scenarios. Data collection and analysis is the primary one we pursue in our proof-of-concept presentation. Our &apos;serious gaming&apos; is the gamification of an environment-related challenge. We intend to use the Serious Game for Energy Science scenario and populate it with formalized task models. Gamers will be exposed to videos that could modify their behavior. Graphically, the game will not be very complex so as to keep the focus on input information. The environment will be visualized in five levels, from bucolic to devastated. Use of videos picturing current states of environmental situations will be used to increase immersion while players will, in the game, make economically or environmentally driven choices. A teamed second player will be constrained by the first player&apos;s decisions, and the first player needs to consider consequences for his/her follower. The imagery of environmental impact will also be used to track psycho-physiological responses to the real world via in-game cinematics by the use of wearables. The insights gained will be discussed, post statistical analyses, of psychological implications with all players in a town-hall meeting.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    20100 - Civil engineering

Result continuities

  • Project

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2022

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    HCI in Games

  • ISBN

    978-3-031-05636-9

  • ISSN

    0302-9743

  • e-ISSN

    1611-3349

  • Number of pages

    9

  • Pages from-to

    487-495

  • Publisher name

    Springer Cham

  • Place of publication

    Cham

  • Event location

    Online

  • Event date

    Jun 26, 2022

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article

    000876927900031