Videogame Cultures 2025: Gaming Landscapes
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11240%2F25%3A10503853" target="_blank" >RIV/00216208:11240/25:10503853 - isvavai.cz</a>
Result on the web
<a href="https://videogamecultures.org/about-vgc/" target="_blank" >https://videogamecultures.org/about-vgc/</a>
DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
Videogame Cultures 2025: Gaming Landscapes
Original language description
Video Game Cultures 2025: Gaming Landscapes. In response to many different threads emerging from our most recent Video Game Cultures conferences in Klagenfurt (2023) and Birmingham (2024), the theme for this year's conference is Environmental Storytelling. Incorporating all permutations of the concept, this includes varying gaming landscapes, utopian and dystopian virtual environments, unseen, unimaginable and unwanted virtual spaces and places. We also seek to explore how the current and upcoming climate crisis is reflected in gaming environments' spaces and places.We seek proposals for papers exploring all possible forms of virtual worlds in games and virtual environments. What do they promise, how do they function, and what are their aesthetic points of reference? More importantly, with recent developments in AI procedures in Text to 3D or Text to Animation, how might these gaming spaces be constructed in the future, and what is the role of the human designer in this process?Video Game Cultures 2025 will investigate how video game cultures, technologies, practices, communities, paratexts and genres develop within the framework of five thematic tracks. As digital games encompass an expanding range of highly complex and variant phenomena, this often leads to an overlap of issues across themes. In response to the diversity of these digital experiences, we are inviting participants of all backgrounds to submit proposals to this traditionally interdisciplinary event.Participants are encouraged to think broadly within and across thematic tracks, and submissions can address topics and questions relevant to games such as, but not limited to:Environmental Storytelling: Space and place in game design and gameplay. Non-linear and non-Euclidean spaces. Large-scale games and simulations. The rise of computer games bigger than planet Earth. Space engines.Eutopia and Sci-fi: Citizen science. Brave new worlds. Stars and Sci-fi sims. Alternative physics designs. Looking for the way out of environmental apocalypse. The future of (artificial) life. Escapism. Uncanny worlds.Dystopia and Apocalypse: Horror scenarios. Apocalypse as practice. Living in dystopia. Diving into the future of evil. Dark inside but cute looking. Spaces and places of the past. Lost places and their vital memory. Environmental collapse.Spaces for Healthy Emotions: Well-being places. Virtual 3rd places. Building virtual memorials. Sites of mourning. AR and VR Simulations of post-mortem being. Gameplay models beyond video game studies. Game space and healthcare applications. Alternative lives. Game spaces and the sublime.AI and Hardware for Space: AI-led inventions and interventions in game design, the impact of Text to 3D and Text to Animation AI on designer productivity. Histories of procedurally generated spaces. AI produced experimental environments. A bright future for independent developers? Control, input devices and movement. XR, AR and Virtual/Mixed Reality devices and gaming cultures. The future of immersion and embodiment.
Czech name
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Czech description
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Classification
Type
M - Conference organization
CEP classification
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OECD FORD branch
60401 - Arts, Art history
Result continuities
Project
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Continuities
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Others
Publication year
2025
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Event location
Praha
Event country
CZ - CZECH REPUBLIC
Event starting date
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Event ending date
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Total number of attendees
35
Foreign attendee count
33
Type of event by attendee nationality
WRD - Celosvětová akce