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Collaborative Immersive Virtual Environments in Geography Education on Climate Zones : A UX Case Study

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14210%2F25%3A00144159" target="_blank" >RIV/00216224:14210/25:00144159 - isvavai.cz</a>

  • Result on the web

    <a href="https://www.mdpi.com/2220-9964/14/12/455" target="_blank" >https://www.mdpi.com/2220-9964/14/12/455</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.3390/ijgi14120455" target="_blank" >10.3390/ijgi14120455</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Collaborative Immersive Virtual Environments in Geography Education on Climate Zones : A UX Case Study

  • Original language description

    This study examines students' experiences with Biomes, a Collaborative Immersive Virtual Environment (CIVE) designed to teach climate zones through virtual reality. The research employed a combination of Research through Design (RtD) methodology and Interpretative Phenomenological Analysis (IPA) to explore how students view their CIVE experience and its perceived impact on learning. 16 students (aged 12-15) participated in structured lessons using Meta Quest 2 headsets, followed by semi-structured focus groups. The analysis yielded three overarching themes: challenges with object manipulation, perceived benefits, and desired additional functionalities. While participants encountered challenges with precise thumbnail placement and grip distance control, they reported high levels of enjoyment, appropriate difficulty levels, and notable knowledge acquisition. The immersive nature of the virtual environment created authentic experiences that traditional classrooms cannot replicate, although perceptions varied by age group, with younger students showing greater enthusiasm. The findings demonstrate that despite technical challenges, CIVEs have the potential to facilitate engaging educational experiences. It is imperative to integrate advanced interaction techniques, incorporate age-specific design elements, and strike a balance between technological innovation and pedagogical efficacy to optimise educational outcomes in virtual reality learning environments, thereby enhancing the effectiveness of future developments in this domain.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    50301 - Education, general; including training, pedagogy, didactics [and education systems]

Result continuities

  • Project

    <a href="/en/project/TL03000346" target="_blank" >TL03000346: Education in Collaborative Immersive Virtual Environments</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2025

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    ISPRS International Journal of Geo-Information

  • ISSN

    2220-9964

  • e-ISSN

    2220-9964

  • Volume of the periodical

    14

  • Issue of the periodical within the volume

    12

  • Country of publishing house

    CH - SWITZERLAND

  • Number of pages

    24

  • Pages from-to

    1-24

  • UT code for WoS article

    001646684800001

  • EID of the result in the Scopus database

    2-s2.0-105025933266