Collaborative Immersive Virtual Environments in Geography Education on Climate Zones : A UX Case Study
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14210%2F25%3A00144159" target="_blank" >RIV/00216224:14210/25:00144159 - isvavai.cz</a>
Result on the web
<a href="https://www.mdpi.com/2220-9964/14/12/455" target="_blank" >https://www.mdpi.com/2220-9964/14/12/455</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.3390/ijgi14120455" target="_blank" >10.3390/ijgi14120455</a>
Alternative languages
Result language
angličtina
Original language name
Collaborative Immersive Virtual Environments in Geography Education on Climate Zones : A UX Case Study
Original language description
This study examines students' experiences with Biomes, a Collaborative Immersive Virtual Environment (CIVE) designed to teach climate zones through virtual reality. The research employed a combination of Research through Design (RtD) methodology and Interpretative Phenomenological Analysis (IPA) to explore how students view their CIVE experience and its perceived impact on learning. 16 students (aged 12-15) participated in structured lessons using Meta Quest 2 headsets, followed by semi-structured focus groups. The analysis yielded three overarching themes: challenges with object manipulation, perceived benefits, and desired additional functionalities. While participants encountered challenges with precise thumbnail placement and grip distance control, they reported high levels of enjoyment, appropriate difficulty levels, and notable knowledge acquisition. The immersive nature of the virtual environment created authentic experiences that traditional classrooms cannot replicate, although perceptions varied by age group, with younger students showing greater enthusiasm. The findings demonstrate that despite technical challenges, CIVEs have the potential to facilitate engaging educational experiences. It is imperative to integrate advanced interaction techniques, incorporate age-specific design elements, and strike a balance between technological innovation and pedagogical efficacy to optimise educational outcomes in virtual reality learning environments, thereby enhancing the effectiveness of future developments in this domain.
Czech name
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Czech description
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Classification
Type
J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database
CEP classification
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OECD FORD branch
50301 - Education, general; including training, pedagogy, didactics [and education systems]
Result continuities
Project
<a href="/en/project/TL03000346" target="_blank" >TL03000346: Education in Collaborative Immersive Virtual Environments</a><br>
Continuities
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Others
Publication year
2025
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
ISPRS International Journal of Geo-Information
ISSN
2220-9964
e-ISSN
2220-9964
Volume of the periodical
14
Issue of the periodical within the volume
12
Country of publishing house
CH - SWITZERLAND
Number of pages
24
Pages from-to
1-24
UT code for WoS article
001646684800001
EID of the result in the Scopus database
2-s2.0-105025933266