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Adolescents and young players of MMORPG games: virtual communities as a form of social group

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14230%2F08%3A00026229" target="_blank" >RIV/00216224:14230/08:00026229 - isvavai.cz</a>

  • Result on the web

  • DOI - Digital Object Identifier

Alternative languages

  • Result language

    angličtina

  • Original language name

    Adolescents and young players of MMORPG games: virtual communities as a form of social group

  • Original language description

    The subject of this research was the playing of online games, so-called MMORPG (Massively Multiplayer Online Role-Playing Game). MMORPG are usually virtual fantasy worlds in which many of the players spend a large portion of their time and a tendency foraddiction appears to be quite large for this type of games. Players from our sample spend an average of 27 hours weekly in these games, 13.5% of players however note 50 or more hours weekly in the game, corresponding to about 7 hours of gameplay per day. Our research sample consists of 548 participants (352 from Europe, 181 from North America and 14 from other parts of the world). Players were addressed in forums designated for games "World of Warcraft" and "Everquest" and were asked to fill in a questionnaire found on the web page. The age of players varied between 12 and 55 years, here we are concerned mainly with adolescents (12 - 19 years of age) and young adults (20 - 27 years of age), but we also show a general age comparison of

  • Czech name

    Adolescenti a mladí hráči MMORPG: virtuální komunita jako forma sociální skupiny

  • Czech description

    Předmětem výzkumu bylo hraní online her, tzv. MMORPG (Massively Multiplayer Online Role-Playing Game). Analyzovali jsme data o 548 hráčích, kteří byli osloveni prostřednictvím online fór pro hráče MMORPG. Hráči v našem vzorku hrají tyto hry v průměru 27htýdně, 13,5% respondentů tráví ve hře přes 50h týdně. V tomto článku ukazujeme výsledky týkající se problematiky náležení k online skupinám hráčů a srovnání skupin reálného a virtuálního světa.

Classification

  • Type

    A - Audiovisual production

  • CEP classification

    AN - Psychology

  • OECD FORD branch

Result continuities

  • Project

    <a href="/en/project/1P05ME751" target="_blank" >1P05ME751: Word internet project - The Czech Republic</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)<br>Z - Vyzkumny zamer (s odkazem do CEZ)

Others

  • Publication year

    2008

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

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  • Place of publication

  • Publisher/client name

  • Version

  • Carrier ID