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Does aggressive commentary by streamers during violent video game affect state aggression in adolescents?

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14230%2F25%3A00144203" target="_blank" >RIV/00216224:14230/25:00144203 - isvavai.cz</a>

  • Result on the web

    <a href="https://journals.sagepub.com/doi/10.1177/14614448231182620" target="_blank" >https://journals.sagepub.com/doi/10.1177/14614448231182620</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1177/14614448231182620" target="_blank" >10.1177/14614448231182620</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Does aggressive commentary by streamers during violent video game affect state aggression in adolescents?

  • Original language description

    In the past 10years, live-streaming services have gained huge popularity. Streamers usually play video games and complement their performance with commentary. We examine the role of this streamer commentary on state aggression in Czech adolescents who were randomly assigned into one of the three experimental groups (i.e. aggressive commentary, non-aggressive commentary, no commentary). The findings suggest that a short-term streamer's commentary has no effect on affective and cognitive state aggression. In addition, the experimental conditions did not moderate any effects of personal traits (i.e. aggression, empathy) and long-term environmental factors (i.e. exposure to violence, watching violent streams, playing violent video games) on state aggression. We found that trait aggression, trait affective empathy and long-term exposure to violence were positively associated with state aggression, whereas trait sympathy was negatively associated with state aggression. The findings enrich the research with evidence for the lack of influence of streamer commentary on viewer aggression.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    50101 - Psychology (including human - machine relations)

Result continuities

  • Project

    <a href="/en/project/GX19-27828X" target="_blank" >GX19-27828X: Modelling the future: Understanding the impact of technology on adolescent’s well-being</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2025

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    New Media & Society

  • ISSN

    1461-4448

  • e-ISSN

    1461-7315

  • Volume of the periodical

    27

  • Issue of the periodical within the volume

    2

  • Country of publishing house

    GB - UNITED KINGDOM

  • Number of pages

    26

  • Pages from-to

    655-680

  • UT code for WoS article

    001023818400001

  • EID of the result in the Scopus database

    2-s2.0-85164594942