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Investigating the Effect of User Profile during Training for BCI-based Games

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F17%3A00097864" target="_blank" >RIV/00216224:14330/17:00097864 - isvavai.cz</a>

  • Result on the web

    <a href="http://dx.doi.org/10.1109/VS-GAMES.2017.8056579" target="_blank" >http://dx.doi.org/10.1109/VS-GAMES.2017.8056579</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1109/VS-GAMES.2017.8056579" target="_blank" >10.1109/VS-GAMES.2017.8056579</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Investigating the Effect of User Profile during Training for BCI-based Games

  • Original language description

    Since brain-computer interface (BCI) systems have moved outside the laboratory settings, their use in virtual reality and games promised to offer a more compelling experience to the user. BCI for entertainment yields interesting applications with the main purpose to create positive experiences that enrich our lives. However, the main challenge in the use of BCIs lies in the lack of reliability and satisfactory performance that inexperienced users have. To evaluate such systems, not only user experience but also user profile (e.g., gender, role etc.) needs to be considered, helping us understand how a BCI system can better enhance the brain-to-game interaction. This paper illustrates the importance of gender, individual role (i.e., user profession), and time of use when interacting with a BCI game, with a total of 34 participants. Furthermore, we present the effect of reported workload and loss of self-consciousness during the game play on performance. Finally, we highlight the need for considering user profile in BCI research, and we show how this information could benefit BCI by improving the selection of suitable mental tasks.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2017

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Proc. of the 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2017), IEEE Computer Society, Athens, Greece, 6-8 September 2017

  • ISBN

    9781509058129

  • ISSN

    2474-0489

  • e-ISSN

  • Number of pages

    8

  • Pages from-to

    117-124

  • Publisher name

    IEEE Computer Society

  • Place of publication

    Athens, Greece

  • Event location

    NTUA

  • Event date

    Jan 1, 2017

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article

    000425228700016