Investigating the Effect of User Profile during Training for BCI-based Games
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F17%3A00097864" target="_blank" >RIV/00216224:14330/17:00097864 - isvavai.cz</a>
Result on the web
<a href="http://dx.doi.org/10.1109/VS-GAMES.2017.8056579" target="_blank" >http://dx.doi.org/10.1109/VS-GAMES.2017.8056579</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1109/VS-GAMES.2017.8056579" target="_blank" >10.1109/VS-GAMES.2017.8056579</a>
Alternative languages
Result language
angličtina
Original language name
Investigating the Effect of User Profile during Training for BCI-based Games
Original language description
Since brain-computer interface (BCI) systems have moved outside the laboratory settings, their use in virtual reality and games promised to offer a more compelling experience to the user. BCI for entertainment yields interesting applications with the main purpose to create positive experiences that enrich our lives. However, the main challenge in the use of BCIs lies in the lack of reliability and satisfactory performance that inexperienced users have. To evaluate such systems, not only user experience but also user profile (e.g., gender, role etc.) needs to be considered, helping us understand how a BCI system can better enhance the brain-to-game interaction. This paper illustrates the importance of gender, individual role (i.e., user profession), and time of use when interacting with a BCI game, with a total of 34 participants. Furthermore, we present the effect of reported workload and loss of self-consciousness during the game play on performance. Finally, we highlight the need for considering user profile in BCI research, and we show how this information could benefit BCI by improving the selection of suitable mental tasks.
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
—
OECD FORD branch
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Result continuities
Project
—
Continuities
S - Specificky vyzkum na vysokych skolach
Others
Publication year
2017
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
Proc. of the 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2017), IEEE Computer Society, Athens, Greece, 6-8 September 2017
ISBN
9781509058129
ISSN
2474-0489
e-ISSN
—
Number of pages
8
Pages from-to
117-124
Publisher name
IEEE Computer Society
Place of publication
Athens, Greece
Event location
NTUA
Event date
Jan 1, 2017
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
000425228700016