EEG correlates of video game experience and user profile in motor-imagery-based brain–computer interaction
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F17%3A00096343" target="_blank" >RIV/00216224:14330/17:00096343 - isvavai.cz</a>
Result on the web
<a href="http://link.springer.com/article/10.1007/s00371-016-1304-2?no-access=true" target="_blank" >http://link.springer.com/article/10.1007/s00371-016-1304-2?no-access=true</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/s00371-016-1304-2" target="_blank" >10.1007/s00371-016-1304-2</a>
Alternative languages
Result language
angličtina
Original language name
EEG correlates of video game experience and user profile in motor-imagery-based brain–computer interaction
Original language description
Through the use of brain–computer interfaces (BCIs), neurogames have become increasingly more advanced by incorporating immersive virtual environments and 3D worlds. However, training both the user and the system requires long and repetitive trials resulting in fatigue and low performance. Moreover, many users are unable to voluntarily modulate the amplitude of their brain activity to control the neurofeedback loop. In this study, we are focusing on the effect that gaming experience has in brain activity modulation as an attempt to systematically identify the elements that contribute to high BCI control and to be utilized in neurogame design. Based on the current literature, we argue that experienced gamers could have better performance in BCI training due to enhanced sensorimotor learning derived from gaming. To investigate this, two experimental studies were conducted with 20 participants overall, undergoing 3 BCI sessions, resulting in 88 EEG datasets. Results indicate (a) an effect from both demographic and gaming experience data to the activity patterns of EEG rhythms, and (b) increased gaming experience might not increase significantly performance, but it could provide faster learning for ‘Hardcore’ gamers.
Czech name
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Czech description
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Classification
Type
J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database
CEP classification
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OECD FORD branch
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Result continuities
Project
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Continuities
N - Vyzkumna aktivita podporovana z neverejnych zdroju
Others
Publication year
2017
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
The Visual Computer
ISSN
0178-2789
e-ISSN
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Volume of the periodical
33
Issue of the periodical within the volume
4
Country of publishing house
DE - GERMANY
Number of pages
14
Pages from-to
533-546
UT code for WoS article
000398767100010
EID of the result in the Scopus database
2-s2.0-84982255203