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EEG correlates of video game experience and user profile in motor-imagery-based brain–computer interaction

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F17%3A00096343" target="_blank" >RIV/00216224:14330/17:00096343 - isvavai.cz</a>

  • Result on the web

    <a href="http://link.springer.com/article/10.1007/s00371-016-1304-2?no-access=true" target="_blank" >http://link.springer.com/article/10.1007/s00371-016-1304-2?no-access=true</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1007/s00371-016-1304-2" target="_blank" >10.1007/s00371-016-1304-2</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    EEG correlates of video game experience and user profile in motor-imagery-based brain–computer interaction

  • Original language description

    Through the use of brain–computer interfaces (BCIs), neurogames have become increasingly more advanced by incorporating immersive virtual environments and 3D worlds. However, training both the user and the system requires long and repetitive trials resulting in fatigue and low performance. Moreover, many users are unable to voluntarily modulate the amplitude of their brain activity to control the neurofeedback loop. In this study, we are focusing on the effect that gaming experience has in brain activity modulation as an attempt to systematically identify the elements that contribute to high BCI control and to be utilized in neurogame design. Based on the current literature, we argue that experienced gamers could have better performance in BCI training due to enhanced sensorimotor learning derived from gaming. To investigate this, two experimental studies were conducted with 20 participants overall, undergoing 3 BCI sessions, resulting in 88 EEG datasets. Results indicate (a) an effect from both demographic and gaming experience data to the activity patterns of EEG rhythms, and (b) increased gaming experience might not increase significantly performance, but it could provide faster learning for ‘Hardcore’ gamers.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

  • Continuities

    N - Vyzkumna aktivita podporovana z neverejnych zdroju

Others

  • Publication year

    2017

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    The Visual Computer

  • ISSN

    0178-2789

  • e-ISSN

  • Volume of the periodical

    33

  • Issue of the periodical within the volume

    4

  • Country of publishing house

    DE - GERMANY

  • Number of pages

    14

  • Pages from-to

    533-546

  • UT code for WoS article

    000398767100010

  • EID of the result in the Scopus database

    2-s2.0-84982255203