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What Players Want: Information Needs of Players on Post-Game Visualizations

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F21%3A00121619" target="_blank" >RIV/00216224:14330/21:00121619 - isvavai.cz</a>

  • Result on the web

    <a href="http://dx.doi.org/10.1145/3411764.3445174" target="_blank" >http://dx.doi.org/10.1145/3411764.3445174</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1145/3411764.3445174" target="_blank" >10.1145/3411764.3445174</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    What Players Want: Information Needs of Players on Post-Game Visualizations

  • Original language description

    With the rise of competitive online gaming and esports, players’ ability to review, reflect upon, and improve their in-game performance has become important. Post-play visualizations are key for such improvements. Despite the increased interest in visualizations of gameplay, research specifically informing the design of player-centric visualizations is currently limited. As with all visualizations, their design should, however, be guided by a thorough understanding of the goals to be achieved and which information is important and why. This paper reports on a mixed-methods study exploring the information demands posed by players on post-play visualizations and the goals they pursue with such visualizations. We focused on three genres that enjoy great popularity within the competitive gaming scene. Our results provide useful guideposts on which data to focus on by offering an overview of the relevance of different in-game metrics across genres. Lastly, we outline high-level implications for the design of post-play visualizations.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2021

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    CHI Conference on Human Factors in Computing Systems (CHI '21)

  • ISBN

    9781450380966

  • ISSN

  • e-ISSN

  • Number of pages

    13

  • Pages from-to

    1-13

  • Publisher name

    Association for Computing Machinery

  • Place of publication

    New York

  • Event location

    New York

  • Event date

    Jan 1, 2021

  • Type of event by nationality

    CST - Celostátní akce

  • UT code for WoS article

    000758168002002