Play, watch, analyze, repeat: How do players develop competitive gaming skills?
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F25%3A00140424" target="_blank" >RIV/00216224:14330/25:00140424 - isvavai.cz</a>
Result on the web
<a href="https://www.sciencedirect.com/science/article/pii/S1875952124002763" target="_blank" >https://www.sciencedirect.com/science/article/pii/S1875952124002763</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1016/j.entcom.2024.100908" target="_blank" >10.1016/j.entcom.2024.100908</a>
Alternative languages
Result language
angličtina
Original language name
Play, watch, analyze, repeat: How do players develop competitive gaming skills?
Original language description
Players usually have a strong desire to improve their game-specific skills to perform well in a game. A desire which has been further reinforced by the increase of multiplayer games and the rise of competitive gaming. While research on learning through games is extensive, work on how players gain expertise in competitive games is less common. This paper presents an exploratory mixed-methods study examining how players learn to play video games across three competitive game genres and which factors influence their self-efficacy. Our results show that the approaches to learning as well as influential factors on self-efficacy are largely independent across the investigated genres. Moreover, learning to play extends beyond the act of play itself and is strongly reflective and social. Based on the results, we discuss high-level characteristics of learning and self-efficacy which can serve as a starting point for future research and design interventions aimed at supporting learning processes of players.
Czech name
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Czech description
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Classification
Type
J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database
CEP classification
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OECD FORD branch
10200 - Computer and information sciences
Result continuities
Project
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Continuities
S - Specificky vyzkum na vysokych skolach
Others
Publication year
2025
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
Entertainment Computing
ISSN
1875-9521
e-ISSN
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Volume of the periodical
52
Issue of the periodical within the volume
52
Country of publishing house
NL - THE KINGDOM OF THE NETHERLANDS
Number of pages
14
Pages from-to
1-14
UT code for WoS article
001386465700001
EID of the result in the Scopus database
2-s2.0-85211616824