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Didactic Game Based on the Unreal Engine and the Effectiveness of its Implementation in Mathematics Education

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14410%2F24%3A00138318" target="_blank" >RIV/00216224:14410/24:00138318 - isvavai.cz</a>

  • Result on the web

    <a href="https://www.temjournal.com/content/134/TEMJournalNovember2024_3092_3102.pdf" target="_blank" >https://www.temjournal.com/content/134/TEMJournalNovember2024_3092_3102.pdf</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.18421/TEM134-44" target="_blank" >10.18421/TEM134-44</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Didactic Game Based on the Unreal Engine and the Effectiveness of its Implementation in Mathematics Education

  • Original language description

    This study investigates the integration of a didactic game developed using Unreal Engine into elementary school mathematics education, specifically focusing on the teaching of fractions. The research aims to answer the following questions: (1) How do students react to the didactic game? (2) What is the difference between experimental and control group of students? The study involved 46 seventh-grade students from a school in the South Moravian Region of the Czech Republic, randomly divided into two groups: one using the didactic game and one following traditional teaching methods. The research employed both qualitative and quantitative methods, including participatory observation, questionnaires, and didactic tests. The findings reveal that while both groups showed significant improvement in their understanding of fractions, the group using the didactic game demonstrated a more considerable progression, with an average increase in test scores from 38.07% to 71.36%. In contrast, the traditional group improved from 54.17% to 79.68%. Students’ reactions to the game were mixed, with some expressing enthusiasm despite technical difficulties, while others were less motivated due to hardware limitations.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    50301 - Education, general; including training, pedagogy, didactics [and education systems]

Result continuities

  • Project

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2024

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    TEM JOURNAL-TECHNOLOGY EDUCATION MANAGEMENT INFORMATICS

  • ISSN

    2217-8309

  • e-ISSN

    2217-8333

  • Volume of the periodical

    13

  • Issue of the periodical within the volume

    4

  • Country of publishing house

    RS - THE REPUBLIC OF SERBIA

  • Number of pages

    11

  • Pages from-to

    3092-3102

  • UT code for WoS article

    001415068500038

  • EID of the result in the Scopus database

    2-s2.0-85210953299