Gamification in Knowledge Management Systems
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14560%2F14%3A00084153" target="_blank" >RIV/00216224:14560/14:00084153 - isvavai.cz</a>
Result on the web
<a href="http://dx.doi.org/10.5817/CEJM2014-2-3" target="_blank" >http://dx.doi.org/10.5817/CEJM2014-2-3</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.5817/CEJM2014-2-3" target="_blank" >10.5817/CEJM2014-2-3</a>
Alternative languages
Result language
angličtina
Original language name
Gamification in Knowledge Management Systems
Original language description
While computer games are extremely immersing and engaging, many companies find their knowledge management systems (KMS) to be ignored by the employees. Gamification is a way of enhancing KMS with game design elements to increase user engagement, contentcreation and satisfaction. This paper discusses what gamification in KMS is, what are the game design elements to be used and how companies can benefit from implementing gamified KMS. Furthermore, this paper provides an overview of psychological mechanisms that drive the user behavior and attitudes when using gamified KMS.
Czech name
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Czech description
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Classification
Type
J<sub>x</sub> - Unclassified - Peer-reviewed scientific article (Jimp, Jsc and Jost)
CEP classification
AE - Management, administration and clerical work
OECD FORD branch
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Result continuities
Project
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Continuities
S - Specificky vyzkum na vysokych skolach
Others
Publication year
2014
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
Central European Journal of Management
ISSN
2336-2693
e-ISSN
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Volume of the periodical
1
Issue of the periodical within the volume
2
Country of publishing house
CZ - CZECH REPUBLIC
Number of pages
10
Pages from-to
41-50
UT code for WoS article
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EID of the result in the Scopus database
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