Gamifying knowledge management systems
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14560%2F15%3A00082357" target="_blank" >RIV/00216224:14560/15:00082357 - isvavai.cz</a>
Result on the web
—
DOI - Digital Object Identifier
—
Alternative languages
Result language
angličtina
Original language name
Gamifying knowledge management systems
Original language description
Gamification is the use of game elements in non-game environments. In this paper I discuss the possibilities of using gamification in knowledge management systems (KMS) design. Gamifying KMS can lead to higher employee engagement, higher contribution rates and better attitudes towards KMS. First, the concept of gamification is introduced and defined. Next, particular elements of gamified application are described and possible psychological drivers of successful KMS gamification are briefly discussed. Lastly, some considerations are proposed and concluding remarks are provided.
Czech name
—
Czech description
—
Classification
Type
D - Article in proceedings
CEP classification
AE - Management, administration and clerical work
OECD FORD branch
—
Result continuities
Project
—
Continuities
S - Specificky vyzkum na vysokych skolach
Others
Publication year
2015
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
International Conference Hradec Economic Days 201 5 Economic Development and Management of Regions Hradec Králové, 3 ? 4 February 201 5 Peer - Reviewed Conference Proceedings
ISBN
9788074355493
ISSN
—
e-ISSN
—
Number of pages
7
Pages from-to
95-101
Publisher name
Gaudeamus
Place of publication
Hradec Králové
Event location
Hradec Králové
Event date
Jan 1, 2015
Type of event by nationality
EUR - Evropská akce
UT code for WoS article
—