All

What are you looking for?

All
Projects
Results
Organizations

Quick search

  • Projects supported by TA ČR
  • Excellent projects
  • Projects with the highest public support
  • Current projects

Smart search

  • That is how I find a specific +word
  • That is how I leave the -word out of the results
  • “That is how I can find the whole phrase”

Increasing students' motivation by using virtual learning environments based on gamification mechanics

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216305%3A26230%2F18%3APU131224" target="_blank" >RIV/00216305:26230/18:PU131224 - isvavai.cz</a>

  • Result on the web

    <a href="https://www.fit.vut.cz/research/publication/11824/" target="_blank" >https://www.fit.vut.cz/research/publication/11824/</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1145/3284179.3284310" target="_blank" >10.1145/3284179.3284310</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Increasing students' motivation by using virtual learning environments based on gamification mechanics

  • Original language description

    Increasing students' motivation is an important task during the educational process. One of the possible ways how to achieve this is to use innovative educational mechanics, such as gamification. Gamification provides an opportunity to extend regular learning management systems and virtual learning environments with game-like elements, such as points, levels and meaningful narrative. This paper describes an implementation and usage of gamified assignments in Web Development. Firstly, we analyzed gamification possibilities in higher educational institutions. After each assignment, we gathered feedback from students to study their involvement, motivation, and influence of gamification on how the information was perceived. Based on the results, several suggestions for the improvement are discussed, such as adaptive variable difficulty or making the achievement public in order to increase social motivational drive influence.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

    <a href="/en/project/LQ1602" target="_blank" >LQ1602: IT4Innovations excellence in science</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2018

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    ACM International Conference Proceeding Series

  • ISBN

    978-1-4503-6518-5

  • ISSN

  • e-ISSN

  • Number of pages

    6

  • Pages from-to

    755-760

  • Publisher name

    Association for Computing Machinery

  • Place of publication

    Salamanca

  • Event location

    Salamanca

  • Event date

    Oct 24, 2018

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article

    000458683900127