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Philosophy of Video Games: Is Playing Video Games a Practice?

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216275%3A25210%2F24%3A39922109" target="_blank" >RIV/00216275:25210/24:39922109 - isvavai.cz</a>

  • Result on the web

  • DOI - Digital Object Identifier

Alternative languages

  • Result language

    angličtina

  • Original language name

    Philosophy of Video Games: Is Playing Video Games a Practice?

  • Original language description

    MacIntyre offers us a robust definition of practice that plays one of the main roles in his theory. It is precisely through this definition that we can determine the standards of an activity so that we can call it a practice - it must be a cooperative human activity that is coherent and complex, through which we can realize the goods that are related to the very activity we are engaged in, that it contains the standards of excellence that are in accordance with that activity and must be directed to a specific goal. My goal in this project is to analyze whether gaming is a practice according to the standards we are given. In order to do this, we need to make a distinction between video games. Only after that do we come to the question - playing what kind of video games can we consider a practice?

  • Czech name

  • Czech description

Classification

  • Type

    B - Specialist book

  • CEP classification

  • OECD FORD branch

    60301 - Philosophy, History and Philosophy of science and technology

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2024

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • ISBN

    978-620-7-47301-4

  • Number of pages

    85

  • Publisher name

    LAP Lambert Academic Publishing AG &amp; Co. KG

  • Place of publication

    Saarbrücken

  • UT code for WoS book