Philosophy of Video Games: Is Playing Video Games a Practice?
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216275%3A25210%2F24%3A39922109" target="_blank" >RIV/00216275:25210/24:39922109 - isvavai.cz</a>
Result on the web
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DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
Philosophy of Video Games: Is Playing Video Games a Practice?
Original language description
MacIntyre offers us a robust definition of practice that plays one of the main roles in his theory. It is precisely through this definition that we can determine the standards of an activity so that we can call it a practice - it must be a cooperative human activity that is coherent and complex, through which we can realize the goods that are related to the very activity we are engaged in, that it contains the standards of excellence that are in accordance with that activity and must be directed to a specific goal. My goal in this project is to analyze whether gaming is a practice according to the standards we are given. In order to do this, we need to make a distinction between video games. Only after that do we come to the question - playing what kind of video games can we consider a practice?
Czech name
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Czech description
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Classification
Type
B - Specialist book
CEP classification
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OECD FORD branch
60301 - Philosophy, History and Philosophy of science and technology
Result continuities
Project
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Continuities
S - Specificky vyzkum na vysokych skolach
Others
Publication year
2024
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
ISBN
978-620-7-47301-4
Number of pages
85
Publisher name
LAP Lambert Academic Publishing AG & Co. KG
Place of publication
Saarbrücken
UT code for WoS book
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