Creating Assets as a Part of Tertiary Education of Technical Domains
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216275%3A25530%2F16%3A39901218" target="_blank" >RIV/00216275:25530/16:39901218 - isvavai.cz</a>
Result on the web
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DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
Creating Assets as a Part of Tertiary Education of Technical Domains
Original language description
Game engines are becoming the forefront interest of modern-game developers. Budget savings caused by simplification of work with 3D graphics, physics, and event oriented scripting are benefits that may provide game studios with a competitive advantage. Because university education should reflect technological advances in the IT field, a concept was created on how to include Asset creation into the curriculum of tertiary education. The introductory part of the article is dedicated to Assets; it sums their principle, base benefits and practical use. The article focuses on the specifics of implementation of Asset-based education into the education process of key subjects, and monitors the results of these changes.
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
IN - Informatics
OECD FORD branch
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Result continuities
Project
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Continuities
S - Specificky vyzkum na vysokych skolach
Others
Publication year
2016
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
Mipro 2016 Proceedings
ISBN
978-953-233-087-8
ISSN
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e-ISSN
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Number of pages
6
Pages from-to
1078-1083
Publisher name
IEEE (Institute of Electrical and Electronics Engineers)
Place of publication
New York
Event location
Opatija
Event date
May 30, 2016
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
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