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A Methodology for Multimodal Learning Analytics and Flow Experience Identification within Gamified Assignments

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216305%3A26230%2F20%3APU138860" target="_blank" >RIV/00216305:26230/20:PU138860 - isvavai.cz</a>

  • Result on the web

    <a href="https://www.fit.vut.cz/research/publication/12184/" target="_blank" >https://www.fit.vut.cz/research/publication/12184/</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1145/3334480.3383060" target="_blank" >10.1145/3334480.3383060</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    A Methodology for Multimodal Learning Analytics and Flow Experience Identification within Gamified Assignments

  • Original language description

    Much research has sought to provide a flow experience for students in gamified educational systems to increase motivation and engagement. However, there is still a lack of quantitative research for evaluating the influence of the flow state on learning outcomes. One of the issues related to flow experience identification is that used techniques are often invasive or not suitable for massive applications. The current paper suggests a way to deal with this challenge. We describe a methodology based on multimodal learning analytics, aimed to provide automatic students flow experience identification in the gamified assignments and measuring its influence on the learning outcomes. The application of the developed methodology showed that there are correlations between learning outcomes and flow state, but they depend on the initial level of the user. This finding suggests adding dynamic difficulty adjustment to the gamified assignment.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

    <a href="/en/project/LQ1602" target="_blank" >LQ1602: IT4Innovations excellence in science</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2020

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems

  • ISBN

    978-1-4503-6819-3

  • ISSN

  • e-ISSN

  • Number of pages

    9

  • Pages from-to

    1-9

  • Publisher name

    Association for Computing Machinery

  • Place of publication

    Honolulu

  • Event location

    Honolulu

  • Event date

    Apr 25, 2020

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article

    000626317803089