Does gamification affect flow experience? A systematic literature review
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216305%3A26230%2F21%3APU139691" target="_blank" >RIV/00216305:26230/21:PU139691 - isvavai.cz</a>
Result on the web
<a href="https://www.fit.vut.cz/research/publication/12459/" target="_blank" >https://www.fit.vut.cz/research/publication/12459/</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.48550/arXiv.2106.09942" target="_blank" >10.48550/arXiv.2106.09942</a>
Alternative languages
Result language
angličtina
Original language name
Does gamification affect flow experience? A systematic literature review
Original language description
In recent years, studies in different areas have used gamification to improve users' flow experience. However, due to the high variety of the conducted studies and the lack of secondary studies (systematic literature reviews) in this field, it is difficult to get the state-of-the-art of this research domain. To address this problem, we conducted a systematic literature review to identify which gamification design methods have been used in the studies about gamification and Flow Theory, which gamification elements have been used in these studies, which methods have been used to evaluate the users' flow experience in gamified settings, and how gamification affects users' flow experience. The main results show that there is growing interest to this field, as the number of publications is increasing. The most significant interest is in the area of gamification in education. However, there is no unanimity regarding the preferred method of the study or the effects of gamification on users' experience. Our results highlight the importance of conducting new experimental studies investigating how gamification affects the users' flow experience in different gamified settings, applications and domains.
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
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OECD FORD branch
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Result continuities
Project
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Continuities
S - Specificky vyzkum na vysokych skolach
Others
Publication year
2021
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
GamiFIN Conference 2021
ISBN
979-000-000-6
ISSN
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e-ISSN
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Number of pages
10
Pages from-to
110-119
Publisher name
Association for Computing Machinery
Place of publication
Tampere
Event location
online
Event date
Apr 7, 2021
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
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