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Does gamification affect flow experience? A systematic literature review

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216305%3A26230%2F21%3APU139691" target="_blank" >RIV/00216305:26230/21:PU139691 - isvavai.cz</a>

  • Result on the web

    <a href="https://www.fit.vut.cz/research/publication/12459/" target="_blank" >https://www.fit.vut.cz/research/publication/12459/</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.48550/arXiv.2106.09942" target="_blank" >10.48550/arXiv.2106.09942</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Does gamification affect flow experience? A systematic literature review

  • Original language description

    In recent years, studies in different areas have used gamification to improve users' flow experience. However, due to the high variety of the conducted studies and the lack of secondary studies (systematic literature reviews) in this field, it is difficult to get the state-of-the-art of this research domain. To address this problem, we conducted a systematic literature review to identify which gamification design methods have been used in the studies about gamification and Flow Theory, which gamification elements have been used in these studies, which methods have been used to evaluate the users' flow experience in gamified settings, and how gamification affects users' flow experience. The main results show that there is growing interest to this field, as the number of publications is increasing. The most significant interest is in the area of gamification in education. However, there is no unanimity regarding the preferred method of the study or the effects of gamification on users' experience. Our results highlight the importance of conducting new experimental studies investigating how gamification affects the users' flow experience in different gamified settings, applications and domains.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2021

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    GamiFIN Conference 2021

  • ISBN

    979-000-000-6

  • ISSN

  • e-ISSN

  • Number of pages

    10

  • Pages from-to

    110-119

  • Publisher name

    Association for Computing Machinery

  • Place of publication

    Tampere

  • Event location

    online

  • Event date

    Apr 7, 2021

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article