Gamification in Academia : Does Psychological Engagement Boost Performance?
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14230%2F22%3A00126224" target="_blank" >RIV/00216224:14230/22:00126224 - isvavai.cz</a>
Result on the web
<a href="https://www.igi-global.com/gateway/article/304433" target="_blank" >https://www.igi-global.com/gateway/article/304433</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.4018/IJGBL.304433" target="_blank" >10.4018/IJGBL.304433</a>
Alternative languages
Result language
angličtina
Original language name
Gamification in Academia : Does Psychological Engagement Boost Performance?
Original language description
Gamification is increasingly applied in contexts where personal performance is of importance. However, the psychological nature of their relation has not been thoroughly examined. The authors investigated how achievement-based gamification impacts attitudinal engagement and performance across 6 university courses. The authors created challenges and badges connected to coursework and measured students’ engagement and performance while gamifying the course in 1 year of the 2-year quasi-experiment. In the other year, the authors examined engagement, performance, and would-be-attained achievements were the course gamified. Results show students performed moderately better in gamified condition. Moreover, badges had a guiding effect on students as badge-awarding actions were carried out more in gamified courses. Importantly, the authors found a small mediation effect of engagement in gamification-performance relation. The authors thus conclude badges may be a useful method when gamifying academic performance and that work attitudes are a useful framework to further examine the relation.
Czech name
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Czech description
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Classification
Type
J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database
CEP classification
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OECD FORD branch
50101 - Psychology (including human - machine relations)
Result continuities
Project
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Continuities
S - Specificky vyzkum na vysokych skolach
Others
Publication year
2022
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
International Journal of Game-Based Learning
ISSN
2155-6849
e-ISSN
2155-6857
Volume of the periodical
12
Issue of the periodical within the volume
1
Country of publishing house
US - UNITED STATES
Number of pages
18
Pages from-to
1-18
UT code for WoS article
000828689800001
EID of the result in the Scopus database
2-s2.0-85150871778