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The Place of Virtual Reality in E-Retail: Viable Shopping Environment or Just a Game

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F46747885%3A24310%2F22%3A00008990" target="_blank" >RIV/46747885:24310/22:00008990 - isvavai.cz</a>

  • Result on the web

    <a href="http://dx.doi.org/10.4018/978-1-7998-8294-7.ch005" target="_blank" >http://dx.doi.org/10.4018/978-1-7998-8294-7.ch005</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.4018/978-1-7998-8294-7.ch005" target="_blank" >10.4018/978-1-7998-8294-7.ch005</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    The Place of Virtual Reality in E-Retail: Viable Shopping Environment or Just a Game

  • Original language description

    The global pandemic of Covid-19 pushed the technological barriers and forced both retailers and potential customers to seek new ways of mutual interaction. Even though considered as mostly exclusive to the gaming industry, virtual reality has been gaining more interest outside its original niche. However, it is not clear, how this new technology is going to be accepted by average customers in e-retail. This chapter focuses on defining the concept of virtual reality and providing an overview of aspects associated with virtual immersion. Further, the effects of virtual immersion are examined on a group of university students and put in a perspective with their intention to use this technology for shopping purposes in the future. The main emphasis is put on the comparison of hedonic and utilitarian factors of virtual reality adoption in e-retail.

  • Czech name

  • Czech description

Classification

  • Type

    C - Chapter in a specialist book

  • CEP classification

  • OECD FORD branch

    50204 - Business and management

Result continuities

  • Project

    <a href="/en/project/TJ02000206" target="_blank" >TJ02000206: Developing the skills necessary for the digital business transformation</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2022

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Book/collection name

    Moving Businesses Online and Embracing E-Commerce: Impact and Opportunities Caused by COVID-19

  • ISBN

    978-1-79988-294-7

  • Number of pages of the result

    26

  • Pages from-to

    92-117

  • Number of pages of the book

    275

  • Publisher name

    IGI Global

  • Place of publication

  • UT code for WoS chapter