GAMIFICATION AND GAME-BASED LEARNING - HOW TO IMPLEMENT THEM INTO EDUCATION
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61988987%3A17310%2F17%3AA1801KYF" target="_blank" >RIV/61988987:17310/17:A1801KYF - isvavai.cz</a>
Result on the web
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DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
GAMIFICATION AND GAME-BASED LEARNING - HOW TO IMPLEMENT THEM INTO EDUCATION
Original language description
The use of games in the education process is, in our country, usually associated with ICT or digital tools. This paper attempts to clarify the concepts of gamification and game-based learning in connection with the informal, as well as the formal, education process, especially in cases of non-ICT or e-learning. The examples of implementation of gamification and game-based learning in Ostrava´s Science and Technology Center will be introduced. The examples will focus on use in science teaching, but the concept can be successfully used in any subject, and, using the interdisciplinary link, several courses can even be covered in one game.
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
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OECD FORD branch
50301 - Education, general; including training, pedagogy, didactics [and education systems]
Result continuities
Project
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Continuities
V - Vyzkumna aktivita podporovana z jinych verejnych zdroju
Others
Publication year
2017
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
Proceedings, 16th Conference of Applied Mathematics Aplimat 2017
ISBN
978-80-227-4650-2
ISSN
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e-ISSN
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Number of pages
6
Pages from-to
1592-1598
Publisher name
Spektrum STU Bratislava
Place of publication
Bratislava
Event location
Bratislava
Event date
Jan 31, 2017
Type of event by nationality
EUR - Evropská akce
UT code for WoS article
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