Game: Experience as an Educational Tool
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61988987%3A17310%2F19%3AA2302HAS" target="_blank" >RIV/61988987:17310/19:A2302HAS - isvavai.cz</a>
Result on the web
<a href="https://www.intechopen.com/chapters/69312" target="_blank" >https://www.intechopen.com/chapters/69312</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.5772/intechopen.88853" target="_blank" >10.5772/intechopen.88853</a>
Alternative languages
Result language
angličtina
Original language name
Game: Experience as an Educational Tool
Original language description
With a rapid growth of information and new discoveries, curricula at schools have been massively overloaded in recent years. At the same time, modern technologies, which have accelerated the learning process in many ways, cause a lack of learning through our own experience. A solution to this state can be a game as a means of linking formal and informal learning. The use of a game might be diverse: gamification of a class with simple gaming activities folded into a game story using a scoring system, comprehensive educational games based on role playing, or using an ICT game as a tool for recognition of the area of student’s interest, a tool for asking new questions, and a tool for offering the desired experience. With regard to the knowledge we have about the learning process, it is clear that experience is still the most effective way of learning, with long-lasting sustainability. So, if we offer experience in an appropriate way, we can make the entire learning and educational process more effective.
Czech name
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Czech description
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Classification
Type
C - Chapter in a specialist book
CEP classification
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OECD FORD branch
50300 - Education
Result continuities
Project
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Continuities
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Others
Publication year
2019
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Book/collection name
Game Design and Intelligent Interaction
ISBN
978-1-78985-907-2
Number of pages of the result
11
Pages from-to
18-29
Number of pages of the book
154
Publisher name
IntechOpen
Place of publication
London, United Kingdom
UT code for WoS chapter
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