All

What are you looking for?

All
Projects
Results
Organizations

Quick search

  • Projects supported by TA ČR
  • Excellent projects
  • Projects with the highest public support
  • Current projects

Smart search

  • That is how I find a specific +word
  • That is how I leave the -word out of the results
  • “That is how I can find the whole phrase”

What Drives Gamers to Buy Virtual Goods? A Comparative Study of European Gamers

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989100%3A27510%2F18%3A10239970" target="_blank" >RIV/61989100:27510/18:10239970 - isvavai.cz</a>

  • Result on the web

    <a href="https://www.ekf.vsb.cz/export/sites/ekf/icei/.content/galerie-dokumentu/ICEI-2018_Proceedings.pdf" target="_blank" >https://www.ekf.vsb.cz/export/sites/ekf/icei/.content/galerie-dokumentu/ICEI-2018_Proceedings.pdf</a>

  • DOI - Digital Object Identifier

Alternative languages

  • Result language

    angličtina

  • Original language name

    What Drives Gamers to Buy Virtual Goods? A Comparative Study of European Gamers

  • Original language description

    Nowadays, free-to-play revenue model is growing in popularity with both game developers and players. The basic game is provided free of charge, but players are encouraged to purchase virtual goods, varying from cosmetic elements such as new skins for game character to items offering significant advantage over other players. Due to the relative newness of this phenomena, little research has been devoted to this topic, especially in the European region. In this paper, we identify motivations and antecedents influencing the purchasing behavior of free-to-play gamers, such as the support of the game developer, gaining advantage in the game or player&apos;s relationship to their game character. We conduct a quantitative study of 1 107 European gamers (from Czech Republic and Belgium) to compare whether overall attitude, average spend on virtual goods and factors influencing customer&apos;s behavior vary accross the nations. This approach also allows us to develop a typology of free-to-play gamers in Czech Republic and Belgium.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    50204 - Business and management

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2018

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Proceedings of the 4th International Conference on European Integration 2018 : ICEI 2018 : May 17-18, 2018, Ostrava, Czech Republic. 2nd part

  • ISBN

    978-80-248-4169-4

  • ISSN

    2571-029X

  • e-ISSN

    2571-029X

  • Number of pages

    10

  • Pages from-to

    729-738

  • Publisher name

    VŠB - Technical University of Ostrava

  • Place of publication

    Ostrava

  • Event location

    Ostrava

  • Event date

    May 17, 2018

  • Type of event by nationality

    EUR - Evropská akce

  • UT code for WoS article

    000462093400079