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Negativists, enthusiasts and others: a typology of players in free-to-play games

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989100%3A27510%2F23%3A10239982" target="_blank" >RIV/61989100:27510/23:10239982 - isvavai.cz</a>

  • Result on the web

    <a href="https://link.springer.com/article/10.1007/s11042-022-13647-9" target="_blank" >https://link.springer.com/article/10.1007/s11042-022-13647-9</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1007/s11042-022-13647-9" target="_blank" >10.1007/s11042-022-13647-9</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Negativists, enthusiasts and others: a typology of players in free-to-play games

  • Original language description

    The purpose of this paper is to design a multidimensional typology of free-to-play gamers based on the theory of consumer values in order to test whether the types of gamers differ in their premium content consumer buying behaviour. Design/methodology/approach - The study uses a survey of 839 Czech free-to-play gamers, where the players motivations are tested across 27 items. Factor analysis is then used to identify 6 different factors (values) influencing the gamers. These factors are then used as variables in the cluster analysis, in order to identify 5 distinct gamer types. Findings - Two new gamer types, previously unidentified in the literature, have been identified (negativists and enthusiasts), alongside three more &quot;standard&quot; game types (economic aesthetes, identification seekers and killers). Each type differs in their gaming (length of gameplay and genres of games played) and premium content purchasing behaviour (average monthly spend), as well as some demographic characteristics (e. g. age). Research limitations/implications - As gaming communities on Facebook were used as to distribute the questionnaire, the sample includes a number of casual gamers, which leads to lower generalization of the study. Further qualitative studies of gamers of different types would also enhance our understanding of the different motivations. Originality/value - This paper posits a new multidimensional typology of free-to-play gamers, identifies two previously unidentified gamer types and ties these types to different purchasing and gaming behaviour. Keywords - computer games; player typology; free-to-play games; purchasing behavior; virtual goods.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    50204 - Business and management

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2023

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    Multimedia Tools and Applications

  • ISSN

    1380-7501

  • e-ISSN

    1573-7721

  • Volume of the periodical

    82

  • Issue of the periodical within the volume

    5

  • Country of publishing house

    NL - THE KINGDOM OF THE NETHERLANDS

  • Number of pages

    22

  • Pages from-to

    7939-7960

  • UT code for WoS article

    000840595500004

  • EID of the result in the Scopus database

    2-s2.0-85136021245