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GRAMMAR SCHOOL STUDENTS AND THEIR TYPOLOGY ACCORDING TO DEPENDENCE ON COMPUTER GAMES

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989592%3A15410%2F16%3A73577911" target="_blank" >RIV/61989592:15410/16:73577911 - isvavai.cz</a>

  • Result on the web

    <a href="http://dx.doi.org/10.5593/SGEMSOCIAL2016/B11/S03.101" target="_blank" >http://dx.doi.org/10.5593/SGEMSOCIAL2016/B11/S03.101</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.5593/SGEMSOCIAL2016/B11/S03.101" target="_blank" >10.5593/SGEMSOCIAL2016/B11/S03.101</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    GRAMMAR SCHOOL STUDENTS AND THEIR TYPOLOGY ACCORDING TO DEPENDENCE ON COMPUTER GAMES

  • Original language description

    The paper describes partial results of a research study, which examined the degree of dependence of 18-year-old grammar school students on computer games. In the research we used a quantitative research strategy with an own questionnaire to identify the degree of addictive behaviour in students in relation to computer games. The research sample consisted of 372 students in grade three of four-year grammar schools (or an equivalent grade of multi-year grammar schools) from 7 randomly selected schools. The aim of the subsequent statistical analysis was to identify possible groups of 18-year-old pupils according to their addictive behaviour. In the research we used the following result processing methods: K-means cluster analysis and globalized cluster analysis, Student's t-test and analysis of variance ANOVA; the analysis of nominal data was performed by means of the Chi-square test of independence. The results of the research study suggest that grammar school students are divided into two groups of almost identical size according to their approach to computer games. Besides other things, these groups show a completely different degree of dependence on computer games. The paper was supported by project IGA_PdF_2016_028 "Identification of risks of social networks and computer games for children depending on their preferred use of information and communication technologies".

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

    AM - Pedagogy and education

  • OECD FORD branch

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2016

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    SGEM 2016 Conference Proceedings

  • ISBN

    978-619-7105-70-4

  • ISSN

    2367-5659

  • e-ISSN

  • Number of pages

    8

  • Pages from-to

    795-802

  • Publisher name

    STEF92 Technology Ltd.

  • Place of publication

    Sofia

  • Event location

    Albena, Bulgaria

  • Event date

    Aug 24, 2016

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article