GRAMMAR SCHOOL STUDENTS AND THEIR TYPOLOGY ACCORDING TO DEPENDENCE ON COMPUTER GAMES
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989592%3A15410%2F16%3A73577911" target="_blank" >RIV/61989592:15410/16:73577911 - isvavai.cz</a>
Result on the web
<a href="http://dx.doi.org/10.5593/SGEMSOCIAL2016/B11/S03.101" target="_blank" >http://dx.doi.org/10.5593/SGEMSOCIAL2016/B11/S03.101</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.5593/SGEMSOCIAL2016/B11/S03.101" target="_blank" >10.5593/SGEMSOCIAL2016/B11/S03.101</a>
Alternative languages
Result language
angličtina
Original language name
GRAMMAR SCHOOL STUDENTS AND THEIR TYPOLOGY ACCORDING TO DEPENDENCE ON COMPUTER GAMES
Original language description
The paper describes partial results of a research study, which examined the degree of dependence of 18-year-old grammar school students on computer games. In the research we used a quantitative research strategy with an own questionnaire to identify the degree of addictive behaviour in students in relation to computer games. The research sample consisted of 372 students in grade three of four-year grammar schools (or an equivalent grade of multi-year grammar schools) from 7 randomly selected schools. The aim of the subsequent statistical analysis was to identify possible groups of 18-year-old pupils according to their addictive behaviour. In the research we used the following result processing methods: K-means cluster analysis and globalized cluster analysis, Student's t-test and analysis of variance ANOVA; the analysis of nominal data was performed by means of the Chi-square test of independence. The results of the research study suggest that grammar school students are divided into two groups of almost identical size according to their approach to computer games. Besides other things, these groups show a completely different degree of dependence on computer games. The paper was supported by project IGA_PdF_2016_028 "Identification of risks of social networks and computer games for children depending on their preferred use of information and communication technologies".
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
AM - Pedagogy and education
OECD FORD branch
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Result continuities
Project
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Continuities
S - Specificky vyzkum na vysokych skolach
Others
Publication year
2016
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
SGEM 2016 Conference Proceedings
ISBN
978-619-7105-70-4
ISSN
2367-5659
e-ISSN
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Number of pages
8
Pages from-to
795-802
Publisher name
STEF92 Technology Ltd.
Place of publication
Sofia
Event location
Albena, Bulgaria
Event date
Aug 24, 2016
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
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