All

What are you looking for?

All
Projects
Results
Organizations

Quick search

  • Projects supported by TA ČR
  • Excellent projects
  • Projects with the highest public support
  • Current projects

Smart search

  • That is how I find a specific +word
  • That is how I leave the -word out of the results
  • “That is how I can find the whole phrase”

Computer Games - Preferred Way of Using ICT by Grammar School Students

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989592%3A15410%2F16%3A73579806" target="_blank" >RIV/61989592:15410/16:73579806 - isvavai.cz</a>

  • Result on the web

    <a href="http://dx.doi.org/10.15405/epsbs.2016.11.63" target="_blank" >http://dx.doi.org/10.15405/epsbs.2016.11.63</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.15405/epsbs.2016.11.63" target="_blank" >10.15405/epsbs.2016.11.63</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Computer Games - Preferred Way of Using ICT by Grammar School Students

  • Original language description

    The paper describes the results of a research study, which examined the degree of addiction in 18-year-old grammar school students in the Czech Republic to computer games. In the research the authors used a quantitative research approach based on the author's own questionnaire to identify the degree of addictive behaviour in students in relation to computer games. The research sample consisted of 525 students in grade three of four-year grammar schools (or an equivalent grade of multi-year grammar schools) from 10 randomly selected schools. The author used a statistical analysis to identify the groups of 18-year-old students according to their addictive behaviour. In the research the following result processing methods were used: K-means cluster analysis, globalized cluster analysis, Student's t-test and analysis of variance ANOVA; the analysis of nominal data was performed by means of the Chi-square test of independence. The research study suggested that 7.8 % of all grammar school students involved in the study showed addictive behaviour in relation to computer games. Their behaviour was affected by gender; male students showed a significantly higher degree of addictive behaviour compared with female students. An interesting finding is the effect of the school's focus on addictive behaviour. In a Church grammar school the degree of addictive behaviour was significantly lower than in other types of schools. The results of the research study also suggested three basic groups of grammar school students according to their approach to computer games. In addition to other aspects, these groups showed a completely different degree of addiction.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

    AM - Pedagogy and education

  • OECD FORD branch

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2016

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    The European Proceedings of Social &amp; Behavioural Sciences EpSBS

  • ISBN

  • ISSN

    2357-1330

  • e-ISSN

  • Number of pages

    11

  • Pages from-to

    606-616

  • Publisher name

    Elsevier Ltd.

  • Place of publication

    London

  • Event location

    Rhodes, Greece

  • Event date

    Oct 11, 2016

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article

    000390872300063