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Multifactor Network Analysis: Exploring the Cross-Educational Impacts on the Effectiveness of Gamification in English Teaching

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F62690094%3A18440%2F25%3A50021985" target="_blank" >RIV/62690094:18440/25:50021985 - isvavai.cz</a>

  • Alternative codes found

    RIV/62690094:18470/25:50021985

  • Result on the web

    <a href="https://ijte.net/index.php/ijte/article/view/1518/pdf" target="_blank" >https://ijte.net/index.php/ijte/article/view/1518/pdf</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.46328/ijte.994" target="_blank" >10.46328/ijte.994</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Multifactor Network Analysis: Exploring the Cross-Educational Impacts on the Effectiveness of Gamification in English Teaching

  • Original language description

    In the modern English education landscape, gamification has become a key transformative medium. However, research on gamified English teaching&apos;s impacts, particularly concerning school support and personal factors, remains limited. Existing studies primarily assess gamification&apos;s effectiveness through total scores, lacking insights into teachers&apos; perceptions at different educational levels on an item-level basis. This study aimed to explore how teacher-related factors and school support affect English teachers’ satisfaction and perceptions of gamification&apos;s effectiveness on learners’ motivation and language learning outcomes across educational levels. A nationwide sample of 615 English teachers (M = 42.5, SD = 9.37; 84.2% females) was analyzed using network analyses to examine individual factors&apos; effects on total scores and item-level network relations. Comparing estimated networks revealed no relationship between gamification language learning outcomes and end-of-term grades, even after accounting for other factors. Moderate differences were found between educational levels regarding how frequency of use influences teachers’ perceptions of gamification, with significant differences when considering teachers’ age and teaching practice. However, school support and other teacher-related factors had no significant impact in both lower secondary and secondary education. These findings underscore the importance of contextual factors when implementing gamified approaches and evaluating their effectiveness in educational settings.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    50301 - Education, general; including training, pedagogy, didactics [and education systems]

Result continuities

  • Project

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2025

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    International Journal of Technology in Education

  • ISSN

    2689-2758

  • e-ISSN

    2689-2758

  • Volume of the periodical

    8

  • Issue of the periodical within the volume

    1

  • Country of publishing house

    US - UNITED STATES

  • Number of pages

    20

  • Pages from-to

    45-64

  • UT code for WoS article

    001422206400003

  • EID of the result in the Scopus database