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English teachers’ gamification satisfaction and perception scale (ETGSPS) development and validation

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F62690094%3A18440%2F25%3A50021679" target="_blank" >RIV/62690094:18440/25:50021679 - isvavai.cz</a>

  • Alternative codes found

    RIV/62690094:18470/25:50021679 RIV/61989592:15260/25:73634329

  • Result on the web

    <a href="https://link.springer.com/article/10.1007/s10639-024-13001-6" target="_blank" >https://link.springer.com/article/10.1007/s10639-024-13001-6</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1007/s10639-024-13001-6" target="_blank" >10.1007/s10639-024-13001-6</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    English teachers’ gamification satisfaction and perception scale (ETGSPS) development and validation

  • Original language description

    Over the years, gamification has played an important role in English education. Despite the promising results, there is a scarcity of research on gamified English teaching. Additionally, most studies addressing this topic used tools with problematic validity, posing challenges in interpreting their findings. Therefore, the objectives were to develop and validate a measure assessing the teacher-perceived applicability of gamification applications and the perceived effect on learners’ motivation and learning outcomes. Two samples of 278 (M = 41.2, SD = 9.38; 81.3% females) and 333 (M = 43.7, SD = 9.2; 87% females) participants were used for Exploratory and Confirmatory Factor Analyses, respectively. Network analysis examined the mutual dynamics between the items. Additionally, two retest samples were collected to explore the stability of the scale. Measurement invariance was examined between the samples and education levels. The construct validity was assessed by examining associations with other constructs using Spearman’s Rank correlations. The results supported the four-factor model (CFI = 0.863; TLI = 0.85; RMSEA = 0.076; SRMR = 0.077) with excellent internal consistency (Cronbach’s α = 0.91 and McDonald’s ω = 0.94) and excellent stability (ICC = 0.96). The network analysis identified 9 communities. The measurement invariance revealed that the scale measures the same across different education levels and samples. Spearman’s Rank correlations suggested statistically significant associations between individual subscales and selected constructs except between learning outcomes and general point averages. Altogether, the scale exhibits a high temporal and cross-level robustness, making it a valuable tool for gamification assessment in English teaching.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    50301 - Education, general; including training, pedagogy, didactics [and education systems]

Result continuities

  • Project

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2025

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    Education and information technologies

  • ISSN

    1360-2357

  • e-ISSN

    1573-7608

  • Volume of the periodical

    30

  • Issue of the periodical within the volume

    4

  • Country of publishing house

    US - UNITED STATES

  • Number of pages

    30

  • Pages from-to

    5199-5228

  • UT code for WoS article

    001309281500005

  • EID of the result in the Scopus database

    2-s2.0-105001084447