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The Impact of Digital Games on Motivation and Attitudes of EFL College Students

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F62690094%3A18450%2F24%3A50021484" target="_blank" >RIV/62690094:18450/24:50021484 - isvavai.cz</a>

  • Result on the web

    <a href="http://journal.asiatefl.org/main/main.php?inx_journals=79&inx_contents=1231&main=1&sub=3&submode=3&PageMode=JournalView&s_title=The_Impact_of_Digital_Games_on_Motivation_and_Attitudes_of_EFL_College_Students" target="_blank" >http://journal.asiatefl.org/main/main.php?inx_journals=79&inx_contents=1231&main=1&sub=3&submode=3&PageMode=JournalView&s_title=The_Impact_of_Digital_Games_on_Motivation_and_Attitudes_of_EFL_College_Students</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.18823/asiatefl.2024.21.1.16.235" target="_blank" >10.18823/asiatefl.2024.21.1.16.235</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    The Impact of Digital Games on Motivation and Attitudes of EFL College Students

  • Original language description

    In recent years, digital games have become increasingly popular among students, both as a form ofentertainment and as a tool for learning as a natural development of the use of social media applicationsand the advent of online education (AlFarsi et al., 2020a; Derakhshan &amp; Shakki, 2019; Soyoof et al., 2021).However, there is still much debate over the potential benefits and drawbacks of playing digital games,particularly in the educational context. One important factor that may influence students&apos; engagement withdigital games is their motivation to play and in turn, their motivation to learn the language.Motivation is a key psychological construct that drives individuals to engage in activities and pursuegoals. In the context of digital games, motivation can play a significant role in shaping students&apos; attitudestoward these games, influencing how they perceive them and how willing they are to engage with them(Liu et al., 2021). Understanding the relationship between motivation and students&apos; attitudes towardstechnology use and the online learning environment, specifically digital games, is essential for educatorsand game designers seeking to create effective and engaging learning experiences for students (Jiang et al.,2022; Taskiran, 2019).

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    50301 - Education, general; including training, pedagogy, didactics [and education systems]

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2024

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    Journal of Asia TEFL

  • ISSN

    1738-3102

  • e-ISSN

    2466-1511

  • Volume of the periodical

    21

  • Issue of the periodical within the volume

    1

  • Country of publishing house

    KR - KOREA, REPUBLIC OF

  • Number of pages

    9

  • Pages from-to

    235-243

  • UT code for WoS article

    001206603500007

  • EID of the result in the Scopus database

    2-s2.0-85191161510