The Impact of Digital Games on Motivation and Attitudes of EFL College Students
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F62690094%3A18450%2F24%3A50021484" target="_blank" >RIV/62690094:18450/24:50021484 - isvavai.cz</a>
Result on the web
<a href="http://journal.asiatefl.org/main/main.php?inx_journals=79&inx_contents=1231&main=1&sub=3&submode=3&PageMode=JournalView&s_title=The_Impact_of_Digital_Games_on_Motivation_and_Attitudes_of_EFL_College_Students" target="_blank" >http://journal.asiatefl.org/main/main.php?inx_journals=79&inx_contents=1231&main=1&sub=3&submode=3&PageMode=JournalView&s_title=The_Impact_of_Digital_Games_on_Motivation_and_Attitudes_of_EFL_College_Students</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.18823/asiatefl.2024.21.1.16.235" target="_blank" >10.18823/asiatefl.2024.21.1.16.235</a>
Alternative languages
Result language
angličtina
Original language name
The Impact of Digital Games on Motivation and Attitudes of EFL College Students
Original language description
In recent years, digital games have become increasingly popular among students, both as a form ofentertainment and as a tool for learning as a natural development of the use of social media applicationsand the advent of online education (AlFarsi et al., 2020a; Derakhshan & Shakki, 2019; Soyoof et al., 2021).However, there is still much debate over the potential benefits and drawbacks of playing digital games,particularly in the educational context. One important factor that may influence students' engagement withdigital games is their motivation to play and in turn, their motivation to learn the language.Motivation is a key psychological construct that drives individuals to engage in activities and pursuegoals. In the context of digital games, motivation can play a significant role in shaping students' attitudestoward these games, influencing how they perceive them and how willing they are to engage with them(Liu et al., 2021). Understanding the relationship between motivation and students' attitudes towardstechnology use and the online learning environment, specifically digital games, is essential for educatorsand game designers seeking to create effective and engaging learning experiences for students (Jiang et al.,2022; Taskiran, 2019).
Czech name
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Czech description
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Classification
Type
J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database
CEP classification
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OECD FORD branch
50301 - Education, general; including training, pedagogy, didactics [and education systems]
Result continuities
Project
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Continuities
S - Specificky vyzkum na vysokych skolach
Others
Publication year
2024
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
Journal of Asia TEFL
ISSN
1738-3102
e-ISSN
2466-1511
Volume of the periodical
21
Issue of the periodical within the volume
1
Country of publishing house
KR - KOREA, REPUBLIC OF
Number of pages
9
Pages from-to
235-243
UT code for WoS article
001206603500007
EID of the result in the Scopus database
2-s2.0-85191161510