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Extrinsically Integrated Instructional Quizzes in Learning Games: An Educational Disaster or Not?

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68081740%3A_____%2F21%3A00549449" target="_blank" >RIV/68081740:_____/21:00549449 - isvavai.cz</a>

  • Alternative codes found

    RIV/00216208:11320/21:10435490 RIV/00216208:11410/21:10435490

  • Result on the web

    <a href="https://www.frontiersin.org/articles/10.3389/fpsyg.2021.678380/full" target="_blank" >https://www.frontiersin.org/articles/10.3389/fpsyg.2021.678380/full</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.3389/fpsyg.2021.678380" target="_blank" >10.3389/fpsyg.2021.678380</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Extrinsically Integrated Instructional Quizzes in Learning Games: An Educational Disaster or Not?

  • Original language description

    Instructional quizzes are frequently used in educational games. When they present correct answers after learners have responded, these quizzes can be used on their own for teaching new factual and conceptual knowledge (no additional learning materials are needed). In games, these quizzes are often unrelated to gameplay: gameplay can be viewed as a reward for answering quiz questions. This has been criticized in game-based learning literature as a 'chocolate-covered-broccoli' approach. However, is it really a bad approach? Theories offer conflicting predictions concerning the instructional efficiency of in-game quizzes relative to bare quizzes (i.e., not embedded in games) and empirical literature is lacking. Here, we present a within-subject design study (N = 69), in which 10-12-year-olds learn from both an in-game quiz and a bare quiz and undergo immediate and 2-3 weeks delayed post-test on the quiz questions. A modest difference in learning outcomes favoring the bare quiz was found in the immediate post-tests (d = 0.46), but not in the 2-3 weeks delayed post-tests (d = 0.09). Children enjoyed the game more than the bare quiz (d(z) = 0.65) and 59 preferred the game in the free-choice period. The findings suggest that both a bare quiz and a quiz within a game have their place at the table for useful educational interventions: the bare quiz should be preferred in schooling contexts, whereas, the game in leisure time situations as a voluntary activity. In the latter case, it should be considered how the game and the quiz are integrated.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    50101 - Psychology (including human - machine relations)

Result continuities

  • Project

    <a href="/en/project/GA19-02532S" target="_blank" >GA19-02532S: EduGames4K: Designing educational games for kids</a><br>

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2021

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    Frontiers in Psychology

  • ISSN

    1664-1078

  • e-ISSN

    1664-1078

  • Volume of the periodical

    12

  • Issue of the periodical within the volume

    srpen

  • Country of publishing house

    CH - SWITZERLAND

  • Number of pages

    8

  • Pages from-to

    678380

  • UT code for WoS article

    000692806400001

  • EID of the result in the Scopus database

    2-s2.0-85114374875