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Visual Localization using Imperfect 3D Models from the Internet

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F23%3A00367543" target="_blank" >RIV/68407700:21230/23:00367543 - isvavai.cz</a>

  • Alternative codes found

    RIV/68407700:21730/23:00367543

  • Result on the web

    <a href="https://doi.org/10.1109/CVPR52729.2023.01266" target="_blank" >https://doi.org/10.1109/CVPR52729.2023.01266</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1109/CVPR52729.2023.01266" target="_blank" >10.1109/CVPR52729.2023.01266</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Visual Localization using Imperfect 3D Models from the Internet

  • Original language description

    Visual localization is a core component in many applications, including augmented reality (AR). Localization algorithms compute the camera pose of a query image w.r.t. a scene representation, which is typically built from images. This often requires capturing and storing large amounts of data, followed by running Structure-from-Motion (SfM) algorithms. An interesting, and underexplored, source of data for building scene representations are 3D models that are readily available on the Internet, e.g., hand-drawn CAD models, 3D models generated from building footprints, or from aerial images. These models allow to perform visual localization right away without the time-consuming scene capturing and model building steps. Yet, it also comes with challenges as the available 3D models are often imperfect reflections of reality. E.g., the models might only have generic or no textures at all, might only provide a simple approximation of the scene geometry, or might be stretched. This paper studies how the imperfections of these models affect localization accuracy. We create a new benchmark for this task and provide a detailed experimental evaluation based on multiple 3D models per scene. We show that 3D models from the Internet show promise as an easy-to-obtain scene representation. At the same time, there is significant room for improvement for visual localization pipelines. To foster research on this interesting and challenging task, we release our benchmark.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

    Result was created during the realization of more than one project. More information in the Projects tab.

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2023

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Proceedings of 2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)

  • ISBN

    979-8-3503-0129-8

  • ISSN

    1063-6919

  • e-ISSN

    2575-7075

  • Number of pages

    12

  • Pages from-to

    13175-13186

  • Publisher name

    IEEE Computer Society

  • Place of publication

    USA

  • Event location

    Vancouver

  • Event date

    Jun 18, 2023

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article

    001062522105047