Visual Localization using Imperfect 3D Models from the Internet
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F23%3A00367543" target="_blank" >RIV/68407700:21230/23:00367543 - isvavai.cz</a>
Alternative codes found
RIV/68407700:21730/23:00367543
Result on the web
<a href="https://doi.org/10.1109/CVPR52729.2023.01266" target="_blank" >https://doi.org/10.1109/CVPR52729.2023.01266</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1109/CVPR52729.2023.01266" target="_blank" >10.1109/CVPR52729.2023.01266</a>
Alternative languages
Result language
angličtina
Original language name
Visual Localization using Imperfect 3D Models from the Internet
Original language description
Visual localization is a core component in many applications, including augmented reality (AR). Localization algorithms compute the camera pose of a query image w.r.t. a scene representation, which is typically built from images. This often requires capturing and storing large amounts of data, followed by running Structure-from-Motion (SfM) algorithms. An interesting, and underexplored, source of data for building scene representations are 3D models that are readily available on the Internet, e.g., hand-drawn CAD models, 3D models generated from building footprints, or from aerial images. These models allow to perform visual localization right away without the time-consuming scene capturing and model building steps. Yet, it also comes with challenges as the available 3D models are often imperfect reflections of reality. E.g., the models might only have generic or no textures at all, might only provide a simple approximation of the scene geometry, or might be stretched. This paper studies how the imperfections of these models affect localization accuracy. We create a new benchmark for this task and provide a detailed experimental evaluation based on multiple 3D models per scene. We show that 3D models from the Internet show promise as an easy-to-obtain scene representation. At the same time, there is significant room for improvement for visual localization pipelines. To foster research on this interesting and challenging task, we release our benchmark.
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
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OECD FORD branch
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Result continuities
Project
Result was created during the realization of more than one project. More information in the Projects tab.
Continuities
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Others
Publication year
2023
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
Proceedings of 2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
ISBN
979-8-3503-0129-8
ISSN
1063-6919
e-ISSN
2575-7075
Number of pages
12
Pages from-to
13175-13186
Publisher name
IEEE Computer Society
Place of publication
USA
Event location
Vancouver
Event date
Jun 18, 2023
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
001062522105047