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Studying the Role of Non-Player Users (Spectator and Operator) in XR Single and Multiplayer Experiences

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F23%3A00368877" target="_blank" >RIV/68407700:21230/23:00368877 - isvavai.cz</a>

  • Result on the web

    <a href="https://doi.org/10.1109/CogInfoCom59411.2023.10397540" target="_blank" >https://doi.org/10.1109/CogInfoCom59411.2023.10397540</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1109/CogInfoCom59411.2023.10397540" target="_blank" >10.1109/CogInfoCom59411.2023.10397540</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Studying the Role of Non-Player Users (Spectator and Operator) in XR Single and Multiplayer Experiences

  • Original language description

    This paper presents a study on non-player users (NPUs) in experiences where active users (players) use Virtual Reality (VR), Augmented reality (AR) or any other spectrum of Extended Reality (XR). The spectator, a type of NPU, is hidden from players and does not actively participate in the virtual environment but observes the world and the activities of other users to understand their behaviour further, while the operator, another type of NPU, can manipulate the virtual environment without participating in the gameplay and is responsible for a smooth run of the experience. Both types can be implemented in AR or VR but usually have a desktop design. In most XR experiences, the presence of NPUs is unnecessary due to the nature of the application leading to the user base being composed of only players. However, in cases like location-based entertainment, XR training, or onboarding new hires, NPUs can significantly improve the process. The study examines the impact of NPUs on the user experience and the potential benefits and drawbacks of including them in XR experiences. Specifically, in a VR multi-user experience for assessing soft skills, the study found that with a desktop mode of the spectator, the preset camera views, timestamped notes, and audio activity visualization were the most appreciated functionalities.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2023

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    14th IEEE International Conference on Cognitive Infocommunications

  • ISBN

    979-8-3503-2565-2

  • ISSN

    2380-7350

  • e-ISSN

  • Number of pages

    6

  • Pages from-to

    129-134

  • Publisher name

    Budapest University of Technology and Economics

  • Place of publication

    Budapest

  • Event location

    Budapest

  • Event date

    Sep 22, 2023

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article