All

What are you looking for?

All
Projects
Results
Organizations

Quick search

  • Projects supported by TA ČR
  • Excellent projects
  • Projects with the highest public support
  • Current projects

Smart search

  • That is how I find a specific +word
  • That is how I leave the -word out of the results
  • “That is how I can find the whole phrase”

Overview of Controllers of User Interface for Virtual Reality

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21240%2F20%3A00357877" target="_blank" >RIV/68407700:21240/20:00357877 - isvavai.cz</a>

  • Result on the web

    <a href="https://doi.org/10.1162/pres_a_00356" target="_blank" >https://doi.org/10.1162/pres_a_00356</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1162/pres_a_00356" target="_blank" >10.1162/pres_a_00356</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Overview of Controllers of User Interface for Virtual Reality

  • Original language description

    Virtual reality has been with us for several decades already, but we are still trying to find the right ways to control it. There are a lot of controllers with various purposes and means of input, each with its advantages and disadvantages, but also with specific ways to be handled. Our hands were the primary means of input for human-computer interaction for a long time. However, now we can use movements of our eyes, our feet or even our whole body to control the virtual environment, interact with it, or move from one place to another. We can achieve this with various controllers and wearable interfaces, like eye tracking, haptic suits or treadmills. There are numerous devices that we can choose from for every category, but sometimes it can be hard to pick the one that suits our intentions best. This article summarises all types of user interface controllers for virtual reality, with their main pros and cons and their comparison.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2020

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    PRESENCE: Virtual and Augmented Reality

  • ISSN

    1054-7460

  • e-ISSN

    1531-3263

  • Volume of the periodical

    29

  • Issue of the periodical within the volume

    December

  • Country of publishing house

    US - UNITED STATES

  • Number of pages

    54

  • Pages from-to

    37-90

  • UT code for WoS article

    000830112500003

  • EID of the result in the Scopus database

    2-s2.0-85135172728