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Redesigning the Process of Learning in a Collaborative Virtual Classroom

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21630%2F22%3A00362856" target="_blank" >RIV/68407700:21630/22:00362856 - isvavai.cz</a>

  • Result on the web

    <a href="https://doi.org/10.21125/edulearn.2022.0901" target="_blank" >https://doi.org/10.21125/edulearn.2022.0901</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.21125/edulearn.2022.0901" target="_blank" >10.21125/edulearn.2022.0901</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Redesigning the Process of Learning in a Collaborative Virtual Classroom

  • Original language description

    Todays classrooms have gone through rapid transformation due to new technologies, which enable students to be physically in different parts of the world while collaborating in teams in virtual classrooms. To keep pace with new technologies is not just a challenge for student participants, but also for teachers. The educators’ task is to prepare a new generation of creative and innovative individuals who will meet the high demands of many industries. Student participants of the Agile Bootcamp course, which is offered by the Masaryk Institute of Advanced Studies at the Czech Technical University in Prague, used Miro and Figma for team-based collaborative learning. Working in this highly collaborative environment rests on principles which will be summarized in this article. One of the core principles of working in the collaborative virtual classroom is working together, but also individually. At first, students need to brainstorm and come up with their own ideas as a possible solution to the given problem, but later things come together, and they share their ideas and continue to develop the best ones together. At the beginning of the course, student participants receive templates in Miro and Figma for various activities in the Design Sprint. Each template has its purpose and structure, but it leaves some space around for sketches, ideas and quick iterations. Very often, it can be intimidating for students to share their ideas, if they are not completely ready to be shared. In Design Sprint, there is a time set for each activity and even if the ideas are not developed to perfection, this process teaches student participants to share these partly developed ideas. Many of them are then further developed together. Student participants learn to embrace the discomfort of turning in and sharing partially developed ideas. Doing these activities over and over (in iterations) makes student participants more skilled in requesting and responding to the feedback of their team mates. Such principles, identified based on three rounds of the Agile Bootcamp course, and experiences with conducting the course, will be described and summarized in the paper.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    50301 - Education, general; including training, pedagogy, didactics [and education systems]

Result continuities

  • Project

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2022

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    EDULEARN22 Proceedings

  • ISBN

    978-84-09-42484-9

  • ISSN

  • e-ISSN

    2340-1117

  • Number of pages

    4

  • Pages from-to

    3691-3694

  • Publisher name

    IATED Academy

  • Place of publication

    Valencia

  • Event location

    Palma de Mallorca

  • Event date

    Jul 4, 2022

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article