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Virtual reality environment for exposure therapy in obsessive-compulsive disorder: a validation study

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00023752%3A_____%2F23%3A43921111" target="_blank" >RIV/00023752:_____/23:43921111 - isvavai.cz</a>

  • Nalezeny alternativní kódy

    RIV/00216208:11120/23:43925922

  • Výsledek na webu

    <a href="https://link.springer.com/article/10.1007/s10055-023-00837-5" target="_blank" >https://link.springer.com/article/10.1007/s10055-023-00837-5</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1007/s10055-023-00837-5" target="_blank" >10.1007/s10055-023-00837-5</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Virtual reality environment for exposure therapy in obsessive-compulsive disorder: a validation study

  • Popis výsledku v původním jazyce

    IntroductionObsessive-compulsive disorder (OCD) is characterised by recurrent, repetitive, and unwanted thoughts or impulses triggering significant anxiety. Exposure and response prevention is currently the first-line therapy for OCD. The goal of this validation study was to confirm the potential of the VR house environment that incorporates OCD-specific items that cluster around major symptom dimensions: &apos;contamination&apos;, &apos;symmetry&apos;, &apos;checking&apos; and &apos;hoarding&apos; to induce anxiety and compulsive behaviour in patients with OCD.MethodWe assessed a sample of OCD patients (n = 44) that was compared to a group of healthy controls (n = 31). The severity of OCD symptoms was assessed in all subjects. During a single session, participants were asked to approach a set of 10 stimuli (covering four OCD dimensions) and rate their current intensity of distress/anxiety and compulsive tendencies (scales 0-5) provoked by observing each stimulus. Before and after the VR exposure, participants completed questionnaires assessing subjective levels of anxiety (before/after VR exposure), their sense of presence in VR and experienced simulator sickness.ResultsThe results show that the OCD group reports elevated levels of distress and compulsive behaviour when confronted with VR exposure stimuli compared to the control group, but no increase in anxiety levels has been observed after the VR exposure. The subjective ratings of provoked distress and compulsive behaviour are not associated with severity of OCD symptoms, perceived sense of presence, association with cybersickness symptoms is weak.ConclusionOur data suggest that the VR house environment is a suitable tool for VR exposure therapy in OCD patients as it demonstrates OCD symptom provocation relevant for individual patients.

  • Název v anglickém jazyce

    Virtual reality environment for exposure therapy in obsessive-compulsive disorder: a validation study

  • Popis výsledku anglicky

    IntroductionObsessive-compulsive disorder (OCD) is characterised by recurrent, repetitive, and unwanted thoughts or impulses triggering significant anxiety. Exposure and response prevention is currently the first-line therapy for OCD. The goal of this validation study was to confirm the potential of the VR house environment that incorporates OCD-specific items that cluster around major symptom dimensions: &apos;contamination&apos;, &apos;symmetry&apos;, &apos;checking&apos; and &apos;hoarding&apos; to induce anxiety and compulsive behaviour in patients with OCD.MethodWe assessed a sample of OCD patients (n = 44) that was compared to a group of healthy controls (n = 31). The severity of OCD symptoms was assessed in all subjects. During a single session, participants were asked to approach a set of 10 stimuli (covering four OCD dimensions) and rate their current intensity of distress/anxiety and compulsive tendencies (scales 0-5) provoked by observing each stimulus. Before and after the VR exposure, participants completed questionnaires assessing subjective levels of anxiety (before/after VR exposure), their sense of presence in VR and experienced simulator sickness.ResultsThe results show that the OCD group reports elevated levels of distress and compulsive behaviour when confronted with VR exposure stimuli compared to the control group, but no increase in anxiety levels has been observed after the VR exposure. The subjective ratings of provoked distress and compulsive behaviour are not associated with severity of OCD symptoms, perceived sense of presence, association with cybersickness symptoms is weak.ConclusionOur data suggest that the VR house environment is a suitable tool for VR exposure therapy in OCD patients as it demonstrates OCD symptom provocation relevant for individual patients.

Klasifikace

  • Druh

    J<sub>imp</sub> - Článek v periodiku v databázi Web of Science

  • CEP obor

  • OECD FORD obor

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Návaznosti výsledku

  • Projekt

    Výsledek vznikl pri realizaci vícero projektů. Více informací v záložce Projekty.

  • Návaznosti

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Ostatní

  • Rok uplatnění

    2023

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název periodika

    Virtual Reality

  • ISSN

    1359-4338

  • e-ISSN

    1434-9957

  • Svazek periodika

    27

  • Číslo periodika v rámci svazku

    3

  • Stát vydavatele periodika

    GB - Spojené království Velké Británie a Severního Irska

  • Počet stran výsledku

    11

  • Strana od-do

    2691-2701

  • Kód UT WoS článku

    001037034300001

  • EID výsledku v databázi Scopus

    2-s2.0-85168587775