Hyperreality and Consumer Society-J.G Ballard's Kingdom Come
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11210%2F14%3A10295362" target="_blank" >RIV/00216208:11210/14:10295362 - isvavai.cz</a>
Výsledek na webu
<a href="https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=vXvIAF899k" target="_blank" >https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=vXvIAF899k</a>
DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Hyperreality and Consumer Society-J.G Ballard's Kingdom Come
Popis výsledku v původním jazyce
Over the course of a literary career spanning over four decades, J.G. Ballard established himself as an important British contemporary writer. In his final novel, Kingdom Come (2006), Ballard again expresses his disdain for the contemporary world, spinning a bleak story detailing the consumer society of a London suburb through the eyes of an unemployed account executive. Ballard provides a mystery embedded within the personal plot of the narrator who, faced with the murder of an estranged father, searches to find his killer and shed light upon his father's obscure life. Nevertheless the novel proves to be more than a race towards these revelations. Using the protagonist's entry and eventual settling into a London suburb to provide the reader with what often seems to be a sadistically self-conscious awareness of consumer society, Ballard explores the extremes of a consumerist culture through the lens of simulation theory. This article attempts to examine these extremes using Jean Baudrillard's theory of simulation and consumer society to propose that the heights of consumerist craze reached in Kingdom Come are a result of the dominance of hyperreality over reality.
Název v anglickém jazyce
Hyperreality and Consumer Society-J.G Ballard's Kingdom Come
Popis výsledku anglicky
Over the course of a literary career spanning over four decades, J.G. Ballard established himself as an important British contemporary writer. In his final novel, Kingdom Come (2006), Ballard again expresses his disdain for the contemporary world, spinning a bleak story detailing the consumer society of a London suburb through the eyes of an unemployed account executive. Ballard provides a mystery embedded within the personal plot of the narrator who, faced with the murder of an estranged father, searches to find his killer and shed light upon his father's obscure life. Nevertheless the novel proves to be more than a race towards these revelations. Using the protagonist's entry and eventual settling into a London suburb to provide the reader with what often seems to be a sadistically self-conscious awareness of consumer society, Ballard explores the extremes of a consumerist culture through the lens of simulation theory. This article attempts to examine these extremes using Jean Baudrillard's theory of simulation and consumer society to propose that the heights of consumerist craze reached in Kingdom Come are a result of the dominance of hyperreality over reality.
Klasifikace
Druh
J<sub>ost</sub> - Ostatní články v recenzovaných periodicích
CEP obor
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OECD FORD obor
60205 - Literary theory
Návaznosti výsledku
Projekt
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Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2014
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
American and British Studies Annual-Fakulta filozofická-Univerzita Pardubice
ISSN
1803-6058
e-ISSN
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Svazek periodika
2013
Číslo periodika v rámci svazku
6
Stát vydavatele periodika
CZ - Česká republika
Počet stran výsledku
10
Strana od-do
165-174
Kód UT WoS článku
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EID výsledku v databázi Scopus
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