Adventures in Everyday Spaces: Hyperlocal Computer Games in 1980s-1990s Czechoslovakia
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11230%2F21%3A10427937" target="_blank" >RIV/00216208:11230/21:10427937 - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Adventures in Everyday Spaces: Hyperlocal Computer Games in 1980s-1990s Czechoslovakia
Popis výsledku v původním jazyce
The chapter introduces the term "hyperlocal games" to describe computer and video games created by people from a particular place about that place and about the people who inhabit it, written primarily (but not exclusively) for the local community. Drawing from three case studies from 1980s and 1990s Czechoslovakia, the chapter reads hyperlocal games as instances of de Certeau's concept of spatial tactics and the Situationist practice of dérive. In these games, young amateurs recreated the sites of their everyday lives, such as schools, towns or hobby clubs, and subjected the resulting game spaces to their own rules, fulfilling their ambitions and challenging adult authorities. The chapter argues that studying hyperlocal games can sensitize game scholars and historians to the everyday contexts of game production.
Název v anglickém jazyce
Adventures in Everyday Spaces: Hyperlocal Computer Games in 1980s-1990s Czechoslovakia
Popis výsledku anglicky
The chapter introduces the term "hyperlocal games" to describe computer and video games created by people from a particular place about that place and about the people who inhabit it, written primarily (but not exclusively) for the local community. Drawing from three case studies from 1980s and 1990s Czechoslovakia, the chapter reads hyperlocal games as instances of de Certeau's concept of spatial tactics and the Situationist practice of dérive. In these games, young amateurs recreated the sites of their everyday lives, such as schools, towns or hobby clubs, and subjected the resulting game spaces to their own rules, fulfilling their ambitions and challenging adult authorities. The chapter argues that studying hyperlocal games can sensitize game scholars and historians to the everyday contexts of game production.
Klasifikace
Druh
C - Kapitola v odborné knize
CEP obor
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OECD FORD obor
50802 - Media and socio-cultural communication
Návaznosti výsledku
Projekt
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Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2021
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název knihy nebo sborníku
Game History and the Local
ISBN
978-3-030-66421-3
Počet stran výsledku
19
Strana od-do
17-35
Počet stran knihy
240
Název nakladatele
Palgrave Macmillan
Místo vydání
Cham
Kód UT WoS kapitoly
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